Grid map detaching: content edition.

This commit is contained in:
Pieter-Jan Briers
2018-06-10 01:03:49 +02:00
parent 9b251d70e2
commit 10999dc905
9 changed files with 19 additions and 25 deletions

View File

@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// <param name="attackwith"></param>
/// <param name="clicklocation"></param>
/// <returns></returns>
bool RangedAttackby(IEntity user, IEntity attackwith, LocalCoordinates clicklocation);
bool RangedAttackby(IEntity user, IEntity attackwith, GridLocalCoordinates clicklocation);
}
/// <summary>
@@ -66,7 +66,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// <param name="user"></param>
/// <param name="clicklocation"></param>
/// <param name="attacked">The entity that was clicked on out of range. May be null if no entity was clicked on.true</param>
void Afterattack(IEntity user, LocalCoordinates clicklocation, IEntity attacked);
void Afterattack(IEntity user, GridLocalCoordinates clicklocation, IEntity attacked);
}
/// <summary>
@@ -193,7 +193,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// <param name="user"></param>
/// <param name="weapon"></param>
/// <param name="clicklocation"></param>
public static void InteractAfterattack(IEntity user, IEntity weapon, LocalCoordinates clicklocation)
public static void InteractAfterattack(IEntity user, IEntity weapon, GridLocalCoordinates clicklocation)
{
List<IAfterAttack> afterattacks = weapon.GetAllComponents<IAfterAttack>().ToList();
@@ -210,7 +210,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// <param name="user"></param>
/// <param name="weapon"></param>
/// <param name="attacked"></param>
public static void Interaction(IEntity user, IEntity weapon, IEntity attacked, LocalCoordinates clicklocation)
public static void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridLocalCoordinates clicklocation)
{
List<IAttackby> interactables = attacked.GetAllComponents<IAttackby>().ToList();
@@ -296,7 +296,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// <param name="user"></param>
/// <param name="weapon"></param>
/// <param name="attacked"></param>
public static void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, LocalCoordinates clicklocation)
public static void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, GridLocalCoordinates clicklocation)
{
List<IRangedAttackby> rangedusables = attacked.GetAllComponents<IRangedAttackby>().ToList();