Grid map detaching: content edition.
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@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.EntitySystems
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/// <param name="attackwith"></param>
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/// <param name="clicklocation"></param>
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/// <returns></returns>
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bool RangedAttackby(IEntity user, IEntity attackwith, LocalCoordinates clicklocation);
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bool RangedAttackby(IEntity user, IEntity attackwith, GridLocalCoordinates clicklocation);
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}
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/// <summary>
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@@ -66,7 +66,7 @@ namespace Content.Server.GameObjects.EntitySystems
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/// <param name="user"></param>
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/// <param name="clicklocation"></param>
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/// <param name="attacked">The entity that was clicked on out of range. May be null if no entity was clicked on.true</param>
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void Afterattack(IEntity user, LocalCoordinates clicklocation, IEntity attacked);
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void Afterattack(IEntity user, GridLocalCoordinates clicklocation, IEntity attacked);
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}
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/// <summary>
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@@ -193,7 +193,7 @@ namespace Content.Server.GameObjects.EntitySystems
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/// <param name="user"></param>
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/// <param name="weapon"></param>
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/// <param name="clicklocation"></param>
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public static void InteractAfterattack(IEntity user, IEntity weapon, LocalCoordinates clicklocation)
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public static void InteractAfterattack(IEntity user, IEntity weapon, GridLocalCoordinates clicklocation)
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{
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List<IAfterAttack> afterattacks = weapon.GetAllComponents<IAfterAttack>().ToList();
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@@ -210,7 +210,7 @@ namespace Content.Server.GameObjects.EntitySystems
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/// <param name="user"></param>
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/// <param name="weapon"></param>
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/// <param name="attacked"></param>
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public static void Interaction(IEntity user, IEntity weapon, IEntity attacked, LocalCoordinates clicklocation)
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public static void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridLocalCoordinates clicklocation)
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{
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List<IAttackby> interactables = attacked.GetAllComponents<IAttackby>().ToList();
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@@ -296,7 +296,7 @@ namespace Content.Server.GameObjects.EntitySystems
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/// <param name="user"></param>
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/// <param name="weapon"></param>
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/// <param name="attacked"></param>
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public static void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, LocalCoordinates clicklocation)
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public static void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, GridLocalCoordinates clicklocation)
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{
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List<IRangedAttackby> rangedusables = attacked.GetAllComponents<IRangedAttackby>().ToList();
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