Grid map detaching: content edition.
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@@ -17,7 +17,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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private float _velocity = 20f;
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protected override void Fire(IEntity user, LocalCoordinates clicklocation)
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protected override void Fire(IEntity user, GridLocalCoordinates clicklocation)
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{
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var userposition = user.GetComponent<TransformComponent>().LocalPosition; //Remember world positions are ephemeral and can only be used instantaneously
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var angle = new Angle(clicklocation.Position - userposition.Position);
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