Virtual items cleanup (#23912)

* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
AJCM-git
2024-01-14 06:18:47 -04:00
committed by GitHub
parent 95ef20223c
commit 108f001731
27 changed files with 310 additions and 195 deletions

View File

@@ -13,6 +13,7 @@ using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Inventory;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Strip.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
@@ -159,7 +160,7 @@ namespace Content.Client.Inventory
button.Pressed += SlotPressed;
if (EntMan.TryGetComponent<HandVirtualItemComponent>(hand.HeldEntity, out var virt))
if (EntMan.TryGetComponent<VirtualItemComponent>(hand.HeldEntity, out var virt))
{
button.Blocked = true;
if (EntMan.TryGetComponent<CuffableComponent>(Owner, out var cuff) && _cuffable.GetAllCuffs(cuff).Contains(virt.BlockingEntity))
@@ -224,7 +225,7 @@ namespace Content.Client.Inventory
}
EntityUid? viewEnt;
if (EntMan.TryGetComponent<HandVirtualItemComponent>(entity, out var virt))
if (EntMan.TryGetComponent<VirtualItemComponent>(entity, out var virt))
viewEnt = EntMan.HasComponent<SpriteComponent>(virt.BlockingEntity) ? virt.BlockingEntity : null;
else if (EntMan.HasComponent<SpriteComponent>(entity))
viewEnt = entity;