Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)

* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
This commit is contained in:
Injazz
2019-06-07 16:15:20 +05:00
committed by Pieter-Jan Briers
parent f1aeaaa640
commit 10801af2f7
42 changed files with 756 additions and 18 deletions

View File

@@ -17,6 +17,7 @@ namespace Content.Shared.Maps
public string DisplayName { get; private set; }
public string SpriteName { get; private set; }
public bool IsSubFloor { get; private set; }
public string SubFloor { get; private set; }
public bool CanCrowbar { get; private set; }
public string FootstepSounds { get; private set; }
public float Friction { get; set; }
@@ -36,6 +37,10 @@ namespace Content.Shared.Maps
{
IsSubFloor = node.AsBool();
}
if (mapping.TryGetNode("subfloor", out var another_node))
{
SubFloor = another_node.AsString();
}
if (mapping.TryGetNode("can_crowbar", out node))
{