Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)

* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
This commit is contained in:
Injazz
2019-06-07 16:15:20 +05:00
committed by Pieter-Jan Briers
parent f1aeaaa640
commit 10801af2f7
42 changed files with 756 additions and 18 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
@@ -26,7 +27,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
/// </summary>
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent, IDestroyAct
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
@@ -340,5 +341,14 @@ namespace Content.Server.GameObjects
_storageInitialCalculated = true;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
var storedEntities = storage.ContainedEntities.ToList();
foreach (var entity in storedEntities)
{
Remove(entity);
}
}
}
}