Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
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committed by
Pieter-Jan Briers
parent
f1aeaaa640
commit
10801af2f7
@@ -1,21 +1,27 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Content.Server.Interfaces;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Destructible
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{
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/// <summary>
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/// Deletes the entity once a certain damage threshold has been reached.
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/// </summary>
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public class DestructibleComponent : Component, IOnDamageBehavior
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public class DestructibleComponent : Component, IOnDamageBehavior, IDestroyAct, IExAct
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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/// <inheritdoc />
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public override string Name => "Destructible";
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@@ -28,16 +34,24 @@ namespace Content.Server.GameObjects.Components.Destructible
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public DamageType damageType = DamageType.Total;
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public int damageValue = 0;
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public string spawnOnDestroy = "SteelSheet";
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public string spawnOnDestroy = "";
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public bool destroyed = false;
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ActSystem _actSystem;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref damageValue, "thresholdvalue", 100);
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serializer.DataField(ref damageType, "thresholdtype", DamageType.Total);
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serializer.DataField(ref spawnOnDestroy, "spawnondestroy", "SteelSheet");
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serializer.DataField(ref spawnOnDestroy, "spawnondestroy", "");
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}
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public override void Initialize()
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{
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base.Initialize();
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_actSystem = _entitySystemManager.GetEntitySystem<ActSystem>();
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}
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/// <inheritdoc />
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@@ -49,13 +63,40 @@ namespace Content.Server.GameObjects.Components.Destructible
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/// <inheritdoc />
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void IOnDamageBehavior.OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e)
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{
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{
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if (e.Passed && e.DamageThreshold == Threshold && destroyed == false)
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{
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destroyed = true;
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var wreck = Owner.EntityManager.SpawnEntity(spawnOnDestroy);
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wreck.Transform.GridPosition = Owner.Transform.GridPosition;
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Owner.EntityManager.DeleteEntity(Owner);
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_actSystem.HandleDestruction(Owner, true);
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}
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}
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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var prob = new Random();
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switch (eventArgs.Severity)
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{
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case ExplosionSeverity.Destruction:
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_actSystem.HandleDestruction(Owner, false);
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break;
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case ExplosionSeverity.Heavy:
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_actSystem.HandleDestruction(Owner, true);
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break;
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case ExplosionSeverity.Light:
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if (RandomExtensions.Prob(prob, 40))
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_actSystem.HandleDestruction(Owner, true);
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break;
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}
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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if (!string.IsNullOrWhiteSpace(spawnOnDestroy) && eventArgs.IsSpawnWreck)
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{
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Owner.EntityManager.TrySpawnEntityAt(spawnOnDestroy, Owner.Transform.GridPosition, out var wreck);
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}
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}
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}
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