Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
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Pieter-Jan Briers
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f1aeaaa640
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10801af2f7
@@ -55,6 +55,8 @@ using Content.Server.Interfaces.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Research;
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using Content.Shared.GameObjects.Components.Research;
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using Robust.Shared.Interfaces.Log;
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using Content.Server.GameObjects.Components.Explosive;
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using Content.Server.GameObjects.Components.Triggers;
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namespace Content.Server
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{
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@@ -178,6 +180,9 @@ namespace Content.Server
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factory.Register<CatwalkComponent>();
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factory.Register<ExplosiveComponent>();
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factory.Register<OnUseTimerTriggerComponent>();
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factory.Register<FootstepModifierComponent>();
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factory.Register<EmitSoundOnUseComponent>();
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