Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)

* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
This commit is contained in:
Injazz
2019-06-07 16:15:20 +05:00
committed by Pieter-Jan Briers
parent f1aeaaa640
commit 10801af2f7
42 changed files with 756 additions and 18 deletions

View File

@@ -55,6 +55,8 @@ using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Research;
using Content.Shared.GameObjects.Components.Research;
using Robust.Shared.Interfaces.Log;
using Content.Server.GameObjects.Components.Explosive;
using Content.Server.GameObjects.Components.Triggers;
namespace Content.Server
{
@@ -178,6 +180,9 @@ namespace Content.Server
factory.Register<CatwalkComponent>();
factory.Register<ExplosiveComponent>();
factory.Register<OnUseTimerTriggerComponent>();
factory.Register<FootstepModifierComponent>();
factory.Register<EmitSoundOnUseComponent>();