Pow3r: stage 1 (#4208)

Co-authored-by: 20kdc <asdd2808@gmail.com>
This commit is contained in:
Pieter-Jan Briers
2021-07-04 18:11:52 +02:00
committed by GitHub
parent ea60a81fdf
commit 103bc19508
212 changed files with 8584 additions and 4426 deletions

View File

@@ -1,7 +1,6 @@
#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.Battery.Components;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Weapon.Ranged.Barrels.Components;
@@ -45,7 +44,7 @@ namespace Content.Server.Power.Components
{
base.Initialize();
Owner.EnsureComponent<PowerReceiverComponent>();
Owner.EnsureComponent<ApcPowerReceiverComponent>();
_container = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-powerCellContainer");
// Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty
}
@@ -191,7 +190,7 @@ namespace Content.Server.Power.Components
private CellChargerStatus GetStatus()
{
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
!receiver.Powered)
{
return CellChargerStatus.Off;
@@ -234,7 +233,7 @@ namespace Content.Server.Power.Components
// Not called UpdateAppearance just because it messes with the load
var status = GetStatus();
if (_status == status ||
!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver))
{
return;
}
@@ -279,7 +278,7 @@ namespace Content.Server.Power.Components
private void TransferPower(float frameTime)
{
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
!receiver.Powered)
{
return;