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GitHub
parent
ea60a81fdf
commit
103bc19508
@@ -1,7 +1,6 @@
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.Battery.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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@@ -45,7 +44,7 @@ namespace Content.Server.Power.Components
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{
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base.Initialize();
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Owner.EnsureComponent<PowerReceiverComponent>();
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Owner.EnsureComponent<ApcPowerReceiverComponent>();
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_container = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-powerCellContainer");
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// Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty
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}
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@@ -191,7 +190,7 @@ namespace Content.Server.Power.Components
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private CellChargerStatus GetStatus()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
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if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
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!receiver.Powered)
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{
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return CellChargerStatus.Off;
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@@ -234,7 +233,7 @@ namespace Content.Server.Power.Components
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// Not called UpdateAppearance just because it messes with the load
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var status = GetStatus();
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if (_status == status ||
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!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver))
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{
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return;
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}
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@@ -279,7 +278,7 @@ namespace Content.Server.Power.Components
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private void TransferPower(float frameTime)
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
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if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
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!receiver.Powered)
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{
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return;
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