committed by
GitHub
parent
ea60a81fdf
commit
103bc19508
186
Content.Client/Power/APC/ApcBoundUserInterface.cs
Normal file
186
Content.Client/Power/APC/ApcBoundUserInterface.cs
Normal file
@@ -0,0 +1,186 @@
|
||||
using System;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Shared.APC;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.Power.APC
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class ApcBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
private ApcWindow? _window;
|
||||
private BaseButton? _breakerButton;
|
||||
private Label? _externalPowerStateLabel;
|
||||
private ProgressBar? _chargeBar;
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new ApcWindow();
|
||||
_window.OnClose += Close;
|
||||
_window.OpenCentered();
|
||||
|
||||
_breakerButton = _window.BreakerButton;
|
||||
_breakerButton.OnPressed += _ => SendMessage(new ApcToggleMainBreakerMessage());
|
||||
|
||||
_externalPowerStateLabel = _window.ExternalPowerStateLabel;
|
||||
_chargeBar = _window.ChargeBar;
|
||||
}
|
||||
|
||||
public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
var castState = (ApcBoundInterfaceState) state;
|
||||
|
||||
if (_breakerButton != null)
|
||||
{
|
||||
_breakerButton.Pressed = castState.MainBreaker;
|
||||
}
|
||||
|
||||
if (_externalPowerStateLabel != null)
|
||||
{
|
||||
switch (castState.ApcExternalPower)
|
||||
{
|
||||
case ApcExternalPowerState.None:
|
||||
_externalPowerStateLabel.Text = "None";
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
|
||||
break;
|
||||
case ApcExternalPowerState.Low:
|
||||
_externalPowerStateLabel.Text = "Low";
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateLow);
|
||||
break;
|
||||
case ApcExternalPowerState.Good:
|
||||
_externalPowerStateLabel.Text = "Good";
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
if (_chargeBar != null)
|
||||
{
|
||||
_chargeBar.Value = castState.Charge;
|
||||
UpdateChargeBarColor(castState.Charge);
|
||||
|
||||
if (_window != null)
|
||||
{
|
||||
var chargePercentage = (castState.Charge / _chargeBar.MaxValue) * 100.0f;
|
||||
_window.ChargePercentage.Text = " " + chargePercentage.ToString("0.00") + "%";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateChargeBarColor(float charge)
|
||||
{
|
||||
if (_chargeBar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var normalizedCharge = charge / _chargeBar.MaxValue;
|
||||
|
||||
const float leftHue = 0.0f; // Red
|
||||
const float middleHue = 0.066f; // Orange
|
||||
const float rightHue = 0.33f; // Green
|
||||
const float saturation = 1.0f; // Uniform saturation
|
||||
const float value = 0.8f; // Uniform value / brightness
|
||||
const float alpha = 1.0f; // Uniform alpha
|
||||
|
||||
// These should add up to 1.0 or your transition won't be smooth
|
||||
const float leftSideSize = 0.5f; // Fraction of _chargeBar lerped from leftHue to middleHue
|
||||
const float rightSideSize = 0.5f; // Fraction of _chargeBar lerped from middleHue to rightHue
|
||||
|
||||
float finalHue;
|
||||
if (normalizedCharge <= leftSideSize)
|
||||
{
|
||||
normalizedCharge /= leftSideSize; // Adjust range to 0.0 to 1.0
|
||||
finalHue = MathHelper.Lerp(leftHue, middleHue, normalizedCharge);
|
||||
}
|
||||
else
|
||||
{
|
||||
normalizedCharge = (normalizedCharge - leftSideSize) / rightSideSize; // Adjust range to 0.0 to 1.0.
|
||||
finalHue = MathHelper.Lerp(middleHue, rightHue, normalizedCharge);
|
||||
}
|
||||
|
||||
// Check if null first to avoid repeatedly creating this.
|
||||
_chargeBar.ForegroundStyleBoxOverride ??= new StyleBoxFlat();
|
||||
|
||||
var foregroundStyleBoxOverride = (StyleBoxFlat) _chargeBar.ForegroundStyleBoxOverride;
|
||||
foregroundStyleBoxOverride.BackgroundColor =
|
||||
Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
_window?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private class ApcWindow : SS14Window
|
||||
{
|
||||
public Button BreakerButton { get; set; }
|
||||
public Label ExternalPowerStateLabel { get; set; }
|
||||
public ProgressBar ChargeBar { get; set; }
|
||||
public Label ChargePercentage { get; set; }
|
||||
|
||||
public ApcWindow()
|
||||
{
|
||||
Title = "APC";
|
||||
var rows = new VBoxContainer();
|
||||
|
||||
var statusHeader = new Label {Text = "Power Status: "};
|
||||
rows.AddChild(statusHeader);
|
||||
|
||||
var breaker = new HBoxContainer();
|
||||
var breakerLabel = new Label {Text = "Main Breaker: "};
|
||||
BreakerButton = new CheckButton {Text = "Toggle"};
|
||||
breaker.AddChild(breakerLabel);
|
||||
breaker.AddChild(BreakerButton);
|
||||
rows.AddChild(breaker);
|
||||
|
||||
var externalStatus = new HBoxContainer();
|
||||
var externalStatusLabel = new Label {Text = "External Power: "};
|
||||
ExternalPowerStateLabel = new Label {Text = "Good"};
|
||||
ExternalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
|
||||
externalStatus.AddChild(externalStatusLabel);
|
||||
externalStatus.AddChild(ExternalPowerStateLabel);
|
||||
rows.AddChild(externalStatus);
|
||||
|
||||
var charge = new HBoxContainer();
|
||||
var chargeLabel = new Label {Text = "Charge:"};
|
||||
ChargeBar = new ProgressBar
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
MinValue = 0.0f,
|
||||
MaxValue = 1.0f,
|
||||
Page = 0.0f,
|
||||
Value = 0.5f
|
||||
};
|
||||
ChargePercentage = new Label();
|
||||
charge.AddChild(chargeLabel);
|
||||
charge.AddChild(ChargeBar);
|
||||
charge.AddChild(ChargePercentage);
|
||||
rows.AddChild(charge);
|
||||
|
||||
Contents.AddChild(rows);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user