Use EntitySystem dependencies in a bunch of systems.

This commit is contained in:
Vera Aguilera Puerto
2021-07-26 12:58:17 +02:00
parent 4e93340fb0
commit 1033d8bbe5
31 changed files with 130 additions and 130 deletions

View File

@@ -11,17 +11,7 @@ namespace Content.Server.Destructible
public class DestructibleSystem : EntitySystem
{
[Dependency] public readonly IRobustRandom Random = default!;
public AudioSystem AudioSystem { get; private set; } = default!;
public ActSystem ActSystem { get; private set; } = default!;
public override void Initialize()
{
base.Initialize();
AudioSystem = Get<AudioSystem>();
ActSystem = Get<ActSystem>();
}
[Dependency] public readonly AudioSystem AudioSystem = default!;
[Dependency] public readonly ActSystem ActSystem = default!;
}
}