Use EntitySystem dependencies in a bunch of systems.

This commit is contained in:
Vera Aguilera Puerto
2021-07-26 12:58:17 +02:00
parent 4e93340fb0
commit 1033d8bbe5
31 changed files with 130 additions and 130 deletions

View File

@@ -6,12 +6,15 @@ using Content.Shared.Interaction.Events;
using Content.Shared.Interaction.Helpers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Body.Surgery.Components
{
[UsedImplicitly]
public class SurgeryToolSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
private readonly HashSet<SurgeryToolComponent> _openSurgeryUIs = new();
public override void Initialize()
@@ -54,7 +57,7 @@ namespace Content.Server.Body.Surgery.Components
continue;
}
if (!Get<ActionBlockerSystem>().CanInteract(tool.PerformerCache) ||
if (!_actionBlockerSystem.CanInteract(tool.PerformerCache) ||
!tool.PerformerCache.InRangeUnobstructed(tool.BodyCache))
{
tool.CloseAllSurgeryUIs();