Use EntitySystem dependencies in a bunch of systems.

This commit is contained in:
Vera Aguilera Puerto
2021-07-26 12:58:17 +02:00
parent 4e93340fb0
commit 1033d8bbe5
31 changed files with 130 additions and 130 deletions

View File

@@ -1,12 +1,15 @@
using Content.Server.Atmos.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public class GasTankSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
private const float TimerDelay = 0.5f;
private float _timer = 0f;
@@ -19,11 +22,9 @@ namespace Content.Server.Atmos.EntitySystems
if (_timer < TimerDelay) return;
_timer -= TimerDelay;
var atmosphereSystem = Get<AtmosphereSystem>();
foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>())
{
atmosphereSystem.React(gasTank.Air, gasTank);
_atmosphereSystem.React(gasTank.Air, gasTank);
gasTank.CheckStatus();
gasTank.UpdateUserInterface();
}