Use EntitySystem dependencies in a bunch of systems.
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@@ -19,6 +19,7 @@ namespace Content.Client.Atmos.EntitySystems
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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// Gas overlays
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private readonly float[] _timer = new float[Atmospherics.TotalNumberOfGases];
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@@ -38,16 +39,12 @@ namespace Content.Client.Atmos.EntitySystems
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private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
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new();
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private AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<GasOverlayMessage>(HandleGasOverlayMessage);
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_mapManager.OnGridRemoved += OnGridRemoved;
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_atmosphereSystem = Get<AtmosphereSystem>();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var overlay = _atmosphereSystem.GetOverlay(i);
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