Fix mechanism events not being called properly, add test (#2279)

* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO

* Remove BodyExtensions and IHasBody

* Remove unnecessary extensions and fix wrong event call in mechanism behavior component

* Complete test and fix event calls
This commit is contained in:
DrSmugleaf
2020-10-17 12:26:39 +02:00
committed by GitHub
parent 05a78f117d
commit 101fa9e466
25 changed files with 365 additions and 154 deletions

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@@ -19,7 +19,7 @@ namespace Content.Client.GameObjects.Components.Body.Scanner
private IEntity? _currentEntity; private IEntity? _currentEntity;
private IBodyPart? _currentBodyPart; private IBodyPart? _currentBodyPart;
private IBody? CurrentBody => _currentEntity?.GetBody(); private IBody? CurrentBody => _currentEntity?.GetComponentOrNull<IBody>();
public BodyScannerDisplay(BodyScannerBoundUserInterface owner) public BodyScannerDisplay(BodyScannerBoundUserInterface owner)
{ {

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@@ -47,7 +47,7 @@ namespace Content.Client.GameObjects.Components.Mobs
return; return;
} }
if (Owner.TryGetBody(out var body)) if (Owner.TryGetComponent(out IBody body))
{ {
foreach (var part in body.Parts.Values) foreach (var part in body.Parts.Values)
{ {

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@@ -3,10 +3,8 @@ using Content.Server.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Rotation; using Content.Shared.GameObjects.Components.Rotation;
using Content.Shared.GameObjects.EntitySystems;
using NUnit.Framework; using NUnit.Framework;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@@ -36,7 +34,7 @@ namespace Content.IntegrationTests.Tests.Body
var entityManager = IoCManager.Resolve<IEntityManager>(); var entityManager = IoCManager.Resolve<IEntityManager>();
var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace); var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
Assert.That(human.TryGetBody(out var body)); Assert.That(human.TryGetComponent(out IBody body));
Assert.That(human.TryGetComponent(out appearance)); Assert.That(human.TryGetComponent(out appearance));
Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _)); Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));

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@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.Body.Behavior;
using Content.Server.GameObjects.Components.Body.Circulatory; using Content.Server.GameObjects.Components.Body.Circulatory;
using Content.Server.GameObjects.Components.Metabolism; using Content.Server.GameObjects.Components.Metabolism;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Mechanism;
using NUnit.Framework; using NUnit.Framework;
using Robust.Server.Interfaces.Maps; using Robust.Server.Interfaces.Maps;
@@ -36,9 +37,10 @@ namespace Content.IntegrationTests.Tests.Body
var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace); var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
Assert.True(human.TryGetMechanismBehaviors(out List<LungBehaviorComponent> lungs)); Assert.That(human.TryGetComponent(out IBody body));
Assert.That(body.TryGetMechanismBehaviors(out List<LungBehaviorComponent> lungs));
Assert.That(lungs.Count, Is.EqualTo(1)); Assert.That(lungs.Count, Is.EqualTo(1));
Assert.True(human.TryGetComponent(out BloodstreamComponent bloodstream)); Assert.That(human.TryGetComponent(out BloodstreamComponent bloodstream));
var gas = new GasMixture(1); var gas = new GasMixture(1);
@@ -137,7 +139,8 @@ namespace Content.IntegrationTests.Tests.Body
var coordinates = new EntityCoordinates(grid.GridEntityId, center); var coordinates = new EntityCoordinates(grid.GridEntityId, center);
human = entityManager.SpawnEntity("HumanMob_Content", coordinates); human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
Assert.True(human.HasMechanismBehavior<LungBehaviorComponent>()); Assert.True(human.TryGetComponent(out IBody body));
Assert.True(body.HasMechanismBehavior<LungBehaviorComponent>());
Assert.True(human.TryGetComponent(out metabolism)); Assert.True(human.TryGetComponent(out metabolism));
Assert.False(metabolism.Suffocating); Assert.False(metabolism.Suffocating);
}); });

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@@ -0,0 +1,219 @@
#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Body
{
[TestFixture]
[TestOf(typeof(SharedBodyComponent))]
[TestOf(typeof(SharedBodyPartComponent))]
[TestOf(typeof(SharedMechanismComponent))]
[TestOf(typeof(MechanismBehaviorComponent))]
public class MechanismBehaviorEventsTest : ContentIntegrationTest
{
[RegisterComponent]
private class TestBehaviorComponent : MechanismBehaviorComponent
{
public override string Name => nameof(MechanismBehaviorEventsTest) + "TestBehavior";
public bool WasAddedToBody;
public bool WasAddedToPart;
public bool WasAddedToPartInBody;
public bool WasRemovedFromBody;
public bool WasRemovedFromPart;
public bool WasRemovedFromPartInBody;
public override void Update(float frameTime) { }
public bool AllAdded()
{
return WasAddedToBody && WasAddedToPart && WasAddedToPartInBody;
}
public bool AllRemoved()
{
return WasRemovedFromBody && WasRemovedFromPart && WasRemovedFromPartInBody;
}
public bool NoAdded()
{
return !WasAddedToBody && !WasAddedToPart && !WasAddedToPartInBody;
}
public bool NoRemoved()
{
return !WasRemovedFromBody && !WasRemovedFromPart && !WasRemovedFromPartInBody;
}
public void ResetAdded()
{
WasAddedToBody = false;
WasAddedToPart = false;
WasAddedToPartInBody = false;
}
public void ResetRemoved()
{
WasRemovedFromBody = false;
WasRemovedFromPart = false;
WasRemovedFromPartInBody = false;
}
public void ResetAll()
{
ResetAdded();
ResetRemoved();
}
protected override void OnAddedToBody()
{
base.OnAddedToBody();
WasAddedToBody = true;
}
protected override void OnAddedToPart()
{
base.OnAddedToPart();
WasAddedToPart = true;
}
protected override void OnAddedToPartInBody()
{
base.OnAddedToPartInBody();
WasAddedToPartInBody = true;
}
protected override void OnRemovedFromBody(IBody old)
{
base.OnRemovedFromBody(old);
WasRemovedFromBody = true;
}
protected override void OnRemovedFromPart(IBodyPart old)
{
base.OnRemovedFromPart(old);
WasRemovedFromPart = true;
}
protected override void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
{
base.OnRemovedFromPartInBody(oldBody, oldPart);
WasRemovedFromPartInBody = true;
}
}
[Test]
public async Task EventsTest()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().Register<TestBehaviorComponent>();
}
});
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
var mapId = new MapId(0);
mapManager.CreateNewMapEntity(mapId);
var entityManager = IoCManager.Resolve<IEntityManager>();
var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
Assert.That(human.TryGetComponent(out IBody? body));
Assert.NotNull(body);
var centerPart = body!.CenterPart();
Assert.NotNull(centerPart);
Assert.That(body.TryGetSlot(centerPart!, out var centerSlot));
Assert.NotNull(centerSlot);
var mechanism = centerPart!.Mechanisms.First();
Assert.NotNull(mechanism);
var component = mechanism.Owner.AddComponent<TestBehaviorComponent>();
Assert.False(component.WasAddedToBody);
Assert.False(component.WasAddedToPart);
Assert.That(component.WasAddedToPartInBody);
Assert.That(component.NoRemoved);
component.ResetAll();
Assert.That(component.NoAdded);
Assert.That(component.NoRemoved);
centerPart.RemoveMechanism(mechanism);
Assert.That(component.NoAdded);
Assert.False(component.WasRemovedFromBody);
Assert.False(component.WasRemovedFromPart);
Assert.That(component.WasRemovedFromPartInBody);
component.ResetAll();
centerPart.TryAddMechanism(mechanism, true);
Assert.False(component.WasAddedToBody);
Assert.False(component.WasAddedToPart);
Assert.That(component.WasAddedToPartInBody);
Assert.That(component.NoRemoved());
component.ResetAll();
body.RemovePart(centerPart, true);
Assert.That(component.NoAdded);
Assert.That(component.WasRemovedFromBody);
Assert.False(component.WasRemovedFromPart);
Assert.False(component.WasRemovedFromPartInBody);
component.ResetAll();
centerPart.RemoveMechanism(mechanism);
Assert.That(component.NoAdded);
Assert.False(component.WasRemovedFromBody);
Assert.That(component.WasRemovedFromPart);
Assert.False(component.WasRemovedFromPartInBody);
component.ResetAll();
centerPart.TryAddMechanism(mechanism, true);
Assert.False(component.WasAddedToBody);
Assert.That(component.WasAddedToPart);
Assert.False(component.WasAddedToPartInBody);
Assert.That(component.NoRemoved);
component.ResetAll();
body.TryAddPart(centerSlot!, centerPart, true);
Assert.That(component.WasAddedToBody);
Assert.False(component.WasAddedToPart);
Assert.False(component.WasAddedToPartInBody);
Assert.That(component.NoRemoved);
});
}
}
}

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@@ -3,11 +3,9 @@ using Content.Server.GameObjects.Components.Buckle;
using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Strap; using Content.Server.GameObjects.Components.Strap;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Buckle; using Content.Shared.GameObjects.Components.Buckle;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility; using Content.Shared.Utility;
using NUnit.Framework; using NUnit.Framework;
@@ -210,7 +208,7 @@ namespace Content.IntegrationTests.Tests
Assert.True(human.TryGetComponent(out buckle)); Assert.True(human.TryGetComponent(out buckle));
Assert.True(chair.TryGetComponent(out strap)); Assert.True(chair.TryGetComponent(out strap));
Assert.True(human.TryGetComponent(out hands)); Assert.True(human.TryGetComponent(out hands));
Assert.True(human.TryGetBody(out body)); Assert.True(human.TryGetComponent(out body));
// Buckle // Buckle
Assert.True(buckle.TryBuckle(human, chair)); Assert.True(buckle.TryBuckle(human, chair));

View File

@@ -53,7 +53,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
// Test for components existing // Test for components existing
Assert.True(human.TryGetComponent(out cuffed!), $"Human has no {nameof(CuffableComponent)}"); Assert.True(human.TryGetComponent(out cuffed!), $"Human has no {nameof(CuffableComponent)}");
Assert.True(human.TryGetComponent(out hands!), $"Human has no {nameof(HandsComponent)}"); Assert.True(human.TryGetComponent(out hands!), $"Human has no {nameof(HandsComponent)}");
Assert.True(human.TryGetBody(out body!), $"Human has no {nameof(IBody)}"); Assert.True(human.TryGetComponent(out body!), $"Human has no {nameof(IBody)}");
Assert.True(cuffs.TryGetComponent(out handcuff!), $"Handcuff has no {nameof(HandcuffComponent)}"); Assert.True(cuffs.TryGetComponent(out handcuff!), $"Handcuff has no {nameof(HandcuffComponent)}");
Assert.True(cables.TryGetComponent(out cableHandcuff!), $"Cablecuff has no {nameof(HandcuffComponent)}"); Assert.True(cables.TryGetComponent(out cableHandcuff!), $"Cablecuff has no {nameof(HandcuffComponent)}");

View File

@@ -169,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Body
return; return;
} }
if (!player.AttachedEntity.TryGetBody(out var body)) if (!player.AttachedEntity.TryGetComponent(out IBody? body))
{ {
var random = IoCManager.Resolve<IRobustRandom>(); var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
@@ -216,7 +216,7 @@ namespace Content.Server.GameObjects.Components.Body
return; return;
} }
if (!player.AttachedEntity.TryGetBody(out var body)) if (!player.AttachedEntity.TryGetComponent(out IBody? body))
{ {
var random = IoCManager.Resolve<IRobustRandom>(); var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";

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@@ -47,7 +47,7 @@ namespace Content.Server.GameObjects.Components.Body
PerformerCache = null; PerformerCache = null;
BodyCache = null; BodyCache = null;
if (eventArgs.Target.TryGetBody(out var body)) if (eventArgs.Target.TryGetComponent(out IBody? body))
{ {
SendBodyPartListToUser(eventArgs, body); SendBodyPartListToUser(eventArgs, body);
} }

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@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects.Components.Body.Part
_surgeonCache = null; _surgeonCache = null;
_owningBodyCache = null; _owningBodyCache = null;
if (eventArgs.Target.TryGetBody(out var body)) if (eventArgs.Target.TryGetComponent(out IBody? body))
{ {
SendSlots(eventArgs, body); SendSlots(eventArgs, body);
} }

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@@ -68,7 +68,7 @@ namespace Content.Server.GameObjects.Components.Body
_callbackCache = null; _callbackCache = null;
// Attempt surgery on a body by sending a list of operable parts for the client to choose from // Attempt surgery on a body by sending a list of operable parts for the client to choose from
if (eventArgs.Target.TryGetBody(out var body)) if (eventArgs.Target.TryGetComponent(out IBody? body))
{ {
// Create dictionary to send to client (text to be shown : data sent back if selected) // Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>(); var toSend = new Dictionary<string, int>();

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@@ -3,6 +3,7 @@ using Content.Server.GameObjects.Components.Body.Behavior;
using Content.Server.GameObjects.Components.Nutrition; using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.Components.Utensil; using Content.Server.GameObjects.Components.Utensil;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
@@ -82,7 +83,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
var trueTarget = target ?? user; var trueTarget = target ?? user;
if (!trueTarget.TryGetMechanismBehaviors<StomachBehaviorComponent>(out var stomachs)) if (!trueTarget.TryGetComponent(out IBody body) ||
!body.TryGetMechanismBehaviors<StomachBehaviorComponent>(out var stomachs))
{ {
return false; return false;
} }

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@@ -1,4 +1,5 @@
using System; #nullable enable
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.Atmos; using Content.Server.Atmos;
@@ -8,12 +9,14 @@ using Content.Server.GameObjects.Components.Temperature;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Damage; using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Interfaces.Chemistry; using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
@@ -29,6 +32,8 @@ namespace Content.Server.GameObjects.Components.Metabolism
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!;
[ComponentDependency] private readonly IBody? _body = default!;
public override string Name => "Metabolism"; public override string Name => "Metabolism";
private float _accumulatedFrameTime; private float _accumulatedFrameTime;
@@ -38,11 +43,11 @@ namespace Content.Server.GameObjects.Components.Metabolism
[ViewVariables(VVAccess.ReadWrite)] private int _suffocationDamage; [ViewVariables(VVAccess.ReadWrite)] private int _suffocationDamage;
[ViewVariables] public Dictionary<Gas, float> NeedsGases { get; set; } [ViewVariables] public Dictionary<Gas, float> NeedsGases { get; set; } = new Dictionary<Gas, float>();
[ViewVariables] public Dictionary<Gas, float> ProducesGases { get; set; } [ViewVariables] public Dictionary<Gas, float> ProducesGases { get; set; } = new Dictionary<Gas, float>();
[ViewVariables] public Dictionary<Gas, float> DeficitGases { get; set; } [ViewVariables] public Dictionary<Gas, float> DeficitGases { get; set; } = new Dictionary<Gas, float>();
/// <summary> /// <summary>
/// Heat generated due to metabolism. It's generated via metabolism /// Heat generated due to metabolism. It's generated via metabolism
@@ -176,11 +181,18 @@ namespace Content.Server.GameObjects.Components.Metabolism
private void ProcessGases(float frameTime) private void ProcessGases(float frameTime)
{ {
if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream)) if (!Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
{ {
return; return;
} }
if (_body == null)
{
return;
}
var lungs = _body.GetMechanismBehaviors<LungBehaviorComponent>().ToArray();
var needs = NeedsAndDeficit(frameTime); var needs = NeedsAndDeficit(frameTime);
var used = 0f; var used = 0f;
foreach (var (gas, amountNeeded) in needs) foreach (var (gas, amountNeeded) in needs)
@@ -191,16 +203,13 @@ namespace Content.Server.GameObjects.Components.Metabolism
if (bloodstreamAmount < amountNeeded) if (bloodstreamAmount < amountNeeded)
{ {
// Panic inhale // Panic inhale
if (Owner.TryGetMechanismBehaviors(out List<LungBehaviorComponent> lungs)) foreach (var lung in lungs)
{ {
foreach (var lung in lungs) lung.Gasp();
{
lung.Gasp();
}
bloodstreamAmount = bloodstream.Air.GetMoles(gas);
} }
bloodstreamAmount = bloodstream.Air.GetMoles(gas);
deficit = Math.Max(0, amountNeeded - bloodstreamAmount); deficit = Math.Max(0, amountNeeded - bloodstreamAmount);
if (deficit > 0) if (deficit > 0)
@@ -238,7 +247,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
/// <param name="frameTime"></param> /// <param name="frameTime"></param>
private void ProcessThermalRegulation(float frameTime) private void ProcessThermalRegulation(float frameTime)
{ {
if (!Owner.TryGetComponent(out TemperatureComponent temperatureComponent)) return; if (!Owner.TryGetComponent(out TemperatureComponent? temperatureComponent)) return;
temperatureComponent.ReceiveHeat(MetabolismHeat); temperatureComponent.ReceiveHeat(MetabolismHeat);
temperatureComponent.RemoveHeat(RadiatedHeat); temperatureComponent.RemoveHeat(RadiatedHeat);
@@ -308,7 +317,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
/// <param name="frameTime">The time since the last metabolism tick in seconds.</param> /// <param name="frameTime">The time since the last metabolism tick in seconds.</param>
private void ProcessNutrients(float frameTime) private void ProcessNutrients(float frameTime)
{ {
if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream)) if (!Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
{ {
return; return;
} }
@@ -377,7 +386,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
{ {
Suffocating = true; Suffocating = true;
if (!Owner.TryGetComponent(out IDamageableComponent damageable)) if (!Owner.TryGetComponent(out IDamageableComponent? damageable))
{ {
return; return;
} }

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@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Mobs
{ {
base.Appearance = value; base.Appearance = value;
if (Owner.TryGetBody(out var body)) if (Owner.TryGetComponent(out IBody body))
{ {
foreach (var part in body.Parts.Values) foreach (var part in body.Parts.Values)
{ {
@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.Components.Mobs
{ {
base.Startup(); base.Startup();
if (Appearance != null && Owner.TryGetBody(out var body)) if (Appearance != null && Owner.TryGetComponent(out IBody body))
{ {
foreach (var part in body.Parts.Values) foreach (var part in body.Parts.Values)
{ {

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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Fluids;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Nutrition; using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
@@ -151,7 +152,8 @@ namespace Content.Server.GameObjects.Components.Nutrition
return false; return false;
} }
if (!target.TryGetMechanismBehaviors<StomachBehaviorComponent>(out var stomachs)) if (!target.TryGetComponent(out IBody body) ||
!body.TryGetMechanismBehaviors<StomachBehaviorComponent>(out var stomachs))
{ {
return false; return false;
} }

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@@ -7,6 +7,7 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Utensil; using Content.Server.GameObjects.Components.Utensil;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Behavior; using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Utensil; using Content.Shared.GameObjects.Components.Utensil;
@@ -131,7 +132,8 @@ namespace Content.Server.GameObjects.Components.Nutrition
var trueTarget = target ?? user; var trueTarget = target ?? user;
if (!trueTarget.TryGetMechanismBehaviors<SharedStomachBehaviorComponent>(out var stomachs)) if (!trueTarget.TryGetComponent(out IBody? body) ||
!body.TryGetMechanismBehaviors<SharedStomachBehaviorComponent>(out var stomachs))
{ {
return false; return false;
} }

View File

@@ -1,11 +1,14 @@
#nullable enable #nullable enable
using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Behavior namespace Content.Shared.GameObjects.Components.Body.Behavior
{ {
public interface IMechanismBehavior : IHasBody public interface IMechanismBehavior : IComponent
{ {
IBody? Body { get; }
IBodyPart? Part { get; } IBodyPart? Part { get; }
/// <summary> /// <summary>
@@ -33,6 +36,14 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
/// </summary> /// </summary>
void AddedToPart(); void AddedToPart();
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
void AddedToPartInBody();
/// <summary> /// <summary>
/// Called when the parent <see cref="IBodyPart"/> is removed from a /// Called when the parent <see cref="IBodyPart"/> is removed from a
/// <see cref="IBody"/>. /// <see cref="IBody"/>.
@@ -50,14 +61,6 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
/// </summary> /// </summary>
void RemovedFromPart(IBodyPart old); void RemovedFromPart(IBodyPart old);
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
void AddedToPartInBody();
/// <summary> /// <summary>
/// Called when the parent <see cref="IMechanism"/> is removed from a /// Called when the parent <see cref="IMechanism"/> is removed from a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>. /// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.

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@@ -13,6 +13,25 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
public IMechanism? Mechanism => Owner.GetComponentOrNull<IMechanism>(); public IMechanism? Mechanism => Owner.GetComponentOrNull<IMechanism>();
protected override void Startup()
{
base.Startup();
if (Part == null)
{
return;
}
if (Body == null)
{
AddedToPart();
}
else
{
AddedToPartInBody();
}
}
public abstract void Update(float frameTime); public abstract void Update(float frameTime);
public void AddedToBody() public void AddedToBody()
@@ -37,7 +56,7 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
public void AddedToPartInBody() public void AddedToPartInBody()
{ {
OnAddedToPart(); OnAddedToPartInBody();
} }
public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart) public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)

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@@ -1,29 +0,0 @@
#nullable enable
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body
{
public static class BodyExtensions
{
public static T? GetBody<T>(this IEntity entity) where T : class, IBody
{
return entity.GetComponentOrNull<T>();
}
public static bool TryGetBody<T>(this IEntity entity, [NotNullWhen(true)] out T? body) where T : class, IBody
{
return (body = entity.GetBody<T>()) != null;
}
public static IBody? GetBody(this IEntity entity)
{
return entity.GetComponentOrNull<IBody>();
}
public static bool TryGetBody(this IEntity entity, [NotNullWhen(true)] out IBody? body)
{
return (body = entity.GetBody()) != null;
}
}
}

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@@ -1,13 +0,0 @@
#nullable enable
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body
{
public interface IHasBody : IComponent
{
/// <summary>
/// The body that this component is currently a part of, if any.
/// </summary>
IBody? Body { get; }
}
}

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@@ -1,10 +1,13 @@
#nullable enable #nullable enable
using Content.Shared.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Mechanism namespace Content.Shared.GameObjects.Components.Body.Mechanism
{ {
public interface IMechanism : IHasBody public interface IMechanism : IComponent
{ {
IBody? Body { get; }
IBodyPart? Part { get; set; } IBodyPart? Part { get; set; }
/// <summary> /// <summary>
@@ -70,6 +73,14 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
/// </summary> /// </summary>
void AddedToPart(); void AddedToPart();
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
void AddedToPartInBody();
/// <summary> /// <summary>
/// Called when the parent <see cref="IBodyPart"/> is removed from a /// Called when the parent <see cref="IBodyPart"/> is removed from a
/// <see cref="IBody"/>. /// <see cref="IBody"/>.
@@ -87,14 +98,6 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
/// </summary> /// </summary>
void RemovedFromPart(IBodyPart old); void RemovedFromPart(IBodyPart old);
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
void AddedToPartInBody();
/// <summary> /// <summary>
/// Called when the parent <see cref="IMechanism"/> is removed from a /// Called when the parent <see cref="IMechanism"/> is removed from a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>. /// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.

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@@ -3,26 +3,29 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using Content.Shared.GameObjects.Components.Body.Behavior; using Content.Shared.GameObjects.Components.Body.Behavior;
using Robust.Shared.Interfaces.GameObjects; using Content.Shared.GameObjects.Components.Body.Part;
namespace Content.Shared.GameObjects.Components.Body.Mechanism namespace Content.Shared.GameObjects.Components.Body.Mechanism
{ {
public static class MechanismExtensions public static class MechanismExtensions
{ {
public static bool HasMechanismBehavior<T>(this IEntity entity) where T : IMechanismBehavior public static bool HasMechanismBehavior<T>(this IBody body)
{ {
// TODO BODY optimize return body.Parts.Values.Any(p => p.HasMechanismBehavior<T>());
return entity.TryGetBody(out var body) &&
body.Parts.Values.Any(p => p.Mechanisms.Any(m => m.Owner.HasComponent<T>()));
} }
public static IEnumerable<IMechanismBehavior> GetMechanismBehaviors(this IEntity entity) public static bool HasMechanismBehavior<T>(this IBodyPart part)
{ {
if (!entity.TryGetBody(out var body)) return part.Mechanisms.Any(m => m.Owner.HasComponent<T>());
{ }
yield break;
}
public static bool HasMechanismBehavior<T>(this IMechanism mechanism)
{
return mechanism.Owner.HasComponent<T>();
}
public static IEnumerable<IMechanismBehavior> GetMechanismBehaviors(this IBody body)
{
foreach (var part in body.Parts.Values) foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms) foreach (var mechanism in part.Mechanisms)
foreach (var behavior in mechanism.Owner.GetAllComponents<IMechanismBehavior>()) foreach (var behavior in mechanism.Owner.GetAllComponents<IMechanismBehavior>())
@@ -31,10 +34,10 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
} }
} }
public static bool TryGetMechanismBehaviors(this IEntity entity, public static bool TryGetMechanismBehaviors(this IBody body,
[NotNullWhen(true)] out List<IMechanismBehavior>? behaviors) [NotNullWhen(true)] out List<IMechanismBehavior>? behaviors)
{ {
behaviors = entity.GetMechanismBehaviors().ToList(); behaviors = body.GetMechanismBehaviors().ToList();
if (behaviors.Count == 0) if (behaviors.Count == 0)
{ {
@@ -45,13 +48,8 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
return true; return true;
} }
public static IEnumerable<T> GetMechanismBehaviors<T>(this IEntity entity) where T : class, IMechanismBehavior public static IEnumerable<T> GetMechanismBehaviors<T>(this IBody body) where T : class, IMechanismBehavior
{ {
if (!entity.TryGetBody(out var body))
{
yield break;
}
foreach (var part in body.Parts.Values) foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms) foreach (var mechanism in part.Mechanisms)
{ {
@@ -62,7 +60,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
} }
} }
public static bool TryGetMechanismBehaviors<T>(this IEntity entity, [NotNullWhen(true)] out List<T>? behaviors) public static bool TryGetMechanismBehaviors<T>(this IBody entity, [NotNullWhen(true)] out List<T>? behaviors)
where T : class, IMechanismBehavior where T : class, IMechanismBehavior
{ {
behaviors = entity.GetMechanismBehaviors<T>().ToList(); behaviors = entity.GetMechanismBehaviors<T>().ToList();

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@@ -1,5 +1,6 @@
#nullable enable #nullable enable
using System.Collections.Generic; using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
@@ -39,12 +40,26 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
if (old != null) if (old != null)
{ {
OnRemovedFromPart(old); if (old.Body == null)
{
RemovedFromPart(old);
}
else
{
RemovedFromPartInBody(old.Body, old);
}
} }
if (value != null) if (value != null)
{ {
OnAddedToPart(); if (value.Body == null)
{
AddedToPart();
}
else
{
AddedToPartInBody();
}
} }
} }
} }
@@ -94,7 +109,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
OnAddedToBody(); OnAddedToBody();
foreach (var behavior in Owner.GetMechanismBehaviors()) foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{ {
behavior.AddedToBody(); behavior.AddedToBody();
} }
@@ -104,7 +119,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
{ {
OnRemovedFromBody(old); OnRemovedFromBody(old);
foreach (var behavior in Owner.GetMechanismBehaviors()) foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{ {
behavior.RemovedFromBody(old); behavior.RemovedFromBody(old);
} }
@@ -117,23 +132,12 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
Owner.Transform.AttachParent(Part!.Owner); Owner.Transform.AttachParent(Part!.Owner);
OnAddedToPart(); OnAddedToPart();
foreach (var behavior in Owner.GetMechanismBehaviors()) foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{ {
behavior.AddedToPart(); behavior.AddedToPart();
} }
} }
public void RemovedFromPart(IBodyPart old)
{
Owner.Transform.AttachToGridOrMap();
OnRemovedFromPart(old);
foreach (var behavior in Owner.GetMechanismBehaviors())
{
behavior.RemovedFromPart(old);
}
}
public void AddedToPartInBody() public void AddedToPartInBody()
{ {
DebugTools.AssertNotNull(Body); DebugTools.AssertNotNull(Body);
@@ -142,18 +146,29 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
Owner.Transform.AttachParent(Part!.Owner); Owner.Transform.AttachParent(Part!.Owner);
OnAddedToPartInBody(); OnAddedToPartInBody();
foreach (var behavior in Owner.GetMechanismBehaviors()) foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{ {
behavior.AddedToPartInBody(); behavior.AddedToPartInBody();
} }
} }
public void RemovedFromPart(IBodyPart old)
{
Owner.Transform.AttachToGridOrMap();
OnRemovedFromPart(old);
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{
behavior.RemovedFromPart(old);
}
}
public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart) public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
{ {
Owner.Transform.AttachToGridOrMap(); Owner.Transform.AttachToGridOrMap();
OnRemovedFromPartInBody(); OnRemovedFromPartInBody();
foreach (var behavior in Owner.GetMechanismBehaviors()) foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{ {
behavior.RemovedFromPartInBody(oldBody, oldPart); behavior.RemovedFromPartInBody(oldBody, oldPart);
} }

View File

@@ -7,7 +7,7 @@ using Robust.Shared.Map;
namespace Content.Shared.GameObjects.Components.Body.Part namespace Content.Shared.GameObjects.Components.Body.Part
{ {
public interface IBodyPart : IHasBody, IBodyPartContainer public interface IBodyPart : IComponent, IBodyPartContainer
{ {
new IBody? Body { get; set; } new IBody? Body { get; set; }

View File

@@ -114,15 +114,6 @@ namespace Content.Shared.GameObjects.Components.Body.Part
mechanism.Part = this; mechanism.Part = this;
SizeUsed += mechanism.Size; SizeUsed += mechanism.Size;
if (Body == null)
{
mechanism.AddedToPart();
}
else
{
mechanism.AddedToPartInBody();
}
Dirty(); Dirty();
} }
@@ -132,15 +123,6 @@ namespace Content.Shared.GameObjects.Components.Body.Part
mechanism.Part = null; mechanism.Part = null;
SizeUsed -= mechanism.Size; SizeUsed -= mechanism.Size;
if (Body == null)
{
mechanism.RemovedFromPart(this);
}
else
{
mechanism.RemovedFromPartInBody(Body, this);
}
Dirty(); Dirty();
} }