Fix mechanism events not being called properly, add test (#2279)

* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO

* Remove BodyExtensions and IHasBody

* Remove unnecessary extensions and fix wrong event call in mechanism behavior component

* Complete test and fix event calls
This commit is contained in:
DrSmugleaf
2020-10-17 12:26:39 +02:00
committed by GitHub
parent 05a78f117d
commit 101fa9e466
25 changed files with 365 additions and 154 deletions

View File

@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Mobs
{
base.Appearance = value;
if (Owner.TryGetBody(out var body))
if (Owner.TryGetComponent(out IBody body))
{
foreach (var part in body.Parts.Values)
{
@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.Components.Mobs
{
base.Startup();
if (Appearance != null && Owner.TryGetBody(out var body))
if (Appearance != null && Owner.TryGetComponent(out IBody body))
{
foreach (var part in body.Parts.Values)
{