Fix mechanism events not being called properly, add test (#2279)
* Add mechanism events when added/removed to/from body/parts * Change old usages * Add TODO * Remove BodyExtensions and IHasBody * Remove unnecessary extensions and fix wrong event call in mechanism behavior component * Complete test and fix event calls
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@@ -68,7 +68,7 @@ namespace Content.Server.GameObjects.Components.Body
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_callbackCache = null;
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// Attempt surgery on a body by sending a list of operable parts for the client to choose from
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if (eventArgs.Target.TryGetBody(out var body))
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if (eventArgs.Target.TryGetComponent(out IBody? body))
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{
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// Create dictionary to send to client (text to be shown : data sent back if selected)
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var toSend = new Dictionary<string, int>();
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