Fix mechanism events not being called properly, add test (#2279)
* Add mechanism events when added/removed to/from body/parts * Change old usages * Add TODO * Remove BodyExtensions and IHasBody * Remove unnecessary extensions and fix wrong event call in mechanism behavior component * Complete test and fix event calls
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@@ -169,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Body
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return;
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}
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if (!player.AttachedEntity.TryGetBody(out var body))
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if (!player.AttachedEntity.TryGetComponent(out IBody? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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@@ -216,7 +216,7 @@ namespace Content.Server.GameObjects.Components.Body
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return;
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}
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if (!player.AttachedEntity.TryGetBody(out var body))
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if (!player.AttachedEntity.TryGetComponent(out IBody? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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