Fix mechanism events not being called properly, add test (#2279)

* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO

* Remove BodyExtensions and IHasBody

* Remove unnecessary extensions and fix wrong event call in mechanism behavior component

* Complete test and fix event calls
This commit is contained in:
DrSmugleaf
2020-10-17 12:26:39 +02:00
committed by GitHub
parent 05a78f117d
commit 101fa9e466
25 changed files with 365 additions and 154 deletions

View File

@@ -53,7 +53,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
// Test for components existing
Assert.True(human.TryGetComponent(out cuffed!), $"Human has no {nameof(CuffableComponent)}");
Assert.True(human.TryGetComponent(out hands!), $"Human has no {nameof(HandsComponent)}");
Assert.True(human.TryGetBody(out body!), $"Human has no {nameof(IBody)}");
Assert.True(human.TryGetComponent(out body!), $"Human has no {nameof(IBody)}");
Assert.True(cuffs.TryGetComponent(out handcuff!), $"Handcuff has no {nameof(HandcuffComponent)}");
Assert.True(cables.TryGetComponent(out cableHandcuff!), $"Cablecuff has no {nameof(HandcuffComponent)}");