make voice mask affect radio too (#13858)
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@@ -4,7 +4,6 @@ using Content.Server.Radio.Components;
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using Content.Server.VoiceMask;
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using Content.Server.VoiceMask;
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using Content.Shared.Chat;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Radio;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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@@ -54,7 +53,7 @@ public sealed class RadioSystem : EntitySystem
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return;
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return;
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var name = TryComp(source, out VoiceMaskComponent? mask) && mask.Enabled
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var name = TryComp(source, out VoiceMaskComponent? mask) && mask.Enabled
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? Identity.Name(source, EntityManager)
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? mask.VoiceName
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: MetaData(source).EntityName;
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: MetaData(source).EntityName;
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name = FormattedMessage.EscapeText(name);
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name = FormattedMessage.EscapeText(name);
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