Inline HasComponent entirely
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@@ -164,7 +164,7 @@ namespace Content.Shared.Movement
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protected bool UseMobMovement(PhysicsComponent body)
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{
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return body.BodyStatus == BodyStatus.OnGround &&
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body.Owner.HasComponent<MobStateComponent>() &&
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IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner.Uid) &&
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// If we're being pulled then don't mess with our velocity.
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(!body.Owner.TryGetComponent(out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
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_blocker.CanMove(body.OwnerUid);
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