Inline HasComponent entirely

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 12:23:18 +01:00
parent 88141ae6b8
commit 0feebbff00
117 changed files with 201 additions and 158 deletions

View File

@@ -164,7 +164,7 @@ namespace Content.Shared.Movement
protected bool UseMobMovement(PhysicsComponent body)
{
return body.BodyStatus == BodyStatus.OnGround &&
body.Owner.HasComponent<MobStateComponent>() &&
IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner.Uid) &&
// If we're being pulled then don't mess with our velocity.
(!body.Owner.TryGetComponent(out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
_blocker.CanMove(body.OwnerUid);