Inline HasComponent entirely
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@@ -71,7 +71,7 @@ namespace Content.Server.Morgue.Components
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protected override bool AddToContents(IEntity entity)
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{
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if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity.Uid))
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if (IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity.Uid) && !EntitySystem.Get<StandingStateSystem>().IsDown(entity.Uid))
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return false;
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return base.AddToContents(entity);
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}
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@@ -122,7 +122,7 @@ namespace Content.Server.Morgue.Components
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foreach (var entity in Contents.ContainedEntities)
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{
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count++;
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if (!hasMob && entity.HasComponent<SharedBodyComponent>())
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if (!hasMob && IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity.Uid))
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hasMob = true;
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if (!hasSoul && entity.TryGetComponent<ActorComponent>(out var actor) && actor.PlayerSession != null)
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hasSoul = true;
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