Inline HasComponent entirely

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 12:23:18 +01:00
parent 88141ae6b8
commit 0feebbff00
117 changed files with 201 additions and 158 deletions

View File

@@ -7,6 +7,7 @@ using Content.Server.Power.Components;
using Content.Shared.Disposal;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Reflection;
@@ -146,7 +147,7 @@ namespace Content.IntegrationTests.Tests.Disposal
// Test for components existing
Assert.True(disposalUnit.TryGetComponent(out unit!));
Assert.True(disposalTrunk.HasComponent<DisposalEntryComponent>());
Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<DisposalEntryComponent>(disposalTrunk.Uid));
// Can't insert, unanchored and unpowered
unit.Owner.Transform.Anchored = false;