Inline HasComponent entirely
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@@ -7,6 +7,7 @@ using Content.Server.Power.Components;
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using Content.Shared.Disposal;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Reflection;
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@@ -146,7 +147,7 @@ namespace Content.IntegrationTests.Tests.Disposal
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// Test for components existing
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Assert.True(disposalUnit.TryGetComponent(out unit!));
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Assert.True(disposalTrunk.HasComponent<DisposalEntryComponent>());
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Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<DisposalEntryComponent>(disposalTrunk.Uid));
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// Can't insert, unanchored and unpowered
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unit.Owner.Transform.Anchored = false;
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