Actual randomized humanoids (#11574)

This commit is contained in:
Flipp Syder
2022-10-20 06:46:05 -07:00
committed by GitHub
parent e4c67e998f
commit 0fe9f38968
8 changed files with 418 additions and 175 deletions

View File

@@ -0,0 +1,66 @@
using Content.Server.Humanoid.Components;
using Content.Server.RandomMetadata;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Preferences;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
namespace Content.Server.Humanoid.Systems;
/// <summary>
/// This deals with spawning and setting up random humanoids.
/// </summary>
public sealed class RandomHumanoidSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IComponentFactory _compFactory = default!;
[Dependency] private readonly ISerializationManager _serialization = default!;
[Dependency] private readonly HumanoidSystem _humanoid = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<RandomHumanoidSpawnerComponent, MapInitEvent>(OnMapInit,
after: new []{ typeof(RandomMetadataSystem) });
}
private void OnMapInit(EntityUid uid, RandomHumanoidSpawnerComponent component, MapInitEvent args)
{
QueueDel(uid);
SpawnRandomHumanoid(component.SettingsPrototypeId, Transform(uid).Coordinates, MetaData(uid).EntityName);
}
public EntityUid SpawnRandomHumanoid(string prototypeId, EntityCoordinates coordinates, string name)
{
if (!_prototypeManager.TryIndex<RandomHumanoidSettingsPrototype>(prototypeId, out var prototype))
{
throw new ArgumentException("Could not get random humanoid settings");
}
var profile = HumanoidCharacterProfile.Random(prototype.SpeciesBlacklist);
var speciesProto = _prototypeManager.Index<SpeciesPrototype>(profile.Species);
var humanoid = Spawn(speciesProto.Prototype, coordinates);
MetaData(humanoid).EntityName = prototype.RandomizeName
? profile.Name
: name;
_humanoid.LoadProfile(humanoid, profile);
if (prototype.Components == null)
{
return humanoid;
}
foreach (var entry in prototype.Components.Values)
{
var comp = (Component) _serialization.Copy(entry.Component);
comp.Owner = humanoid;
EntityManager.AddComponent(humanoid, comp, true);
}
return humanoid;
}
}