Actual randomized humanoids (#11574)
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@@ -1,5 +1,6 @@
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using Content.Server.GameTicking.Rules.Configurations;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Roles;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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@@ -25,8 +26,8 @@ public sealed class NukeopsRuleConfiguration : GameRuleConfiguration
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[DataField("maxOps")]
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public int MaxOperatives = 5;
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[DataField("spawnEntityProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SpawnEntityPrototype = "MobHumanNukeOp";
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[DataField("randomHumanoidSettings", customTypeSerializer: typeof(PrototypeIdSerializer<RandomHumanoidSettingsPrototype>))]
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public string RandomHumanoidSettingsPrototype = "NukeOp";
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[DataField("spawnPointProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string SpawnPointPrototype = "SpawnPointNukies";
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