Ghosts do booo (spooky) (#3363)
* Light now use visualizer * Added ghost actions * Add hotkey input for ghosts * no message * Testing blinking animation * Better animation * Better customization * No abuse * Reversed sln * No fun for ghosts * No fun for ghosts x2 * Cooldown for lights * Moved to component deps * This tollist is unnecessary * Enums to byte Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Some lights can ignore ghosts now Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -46,26 +46,28 @@ namespace Content.Client.Input
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human.AddFunction(ContentKeyFunctions.Arcade1);
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human.AddFunction(ContentKeyFunctions.Arcade2);
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human.AddFunction(ContentKeyFunctions.Arcade3);
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human.AddFunction(ContentKeyFunctions.OpenActionsMenu);
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human.AddFunction(ContentKeyFunctions.Hotbar0);
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human.AddFunction(ContentKeyFunctions.Hotbar1);
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human.AddFunction(ContentKeyFunctions.Hotbar2);
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human.AddFunction(ContentKeyFunctions.Hotbar3);
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human.AddFunction(ContentKeyFunctions.Hotbar4);
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human.AddFunction(ContentKeyFunctions.Hotbar5);
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human.AddFunction(ContentKeyFunctions.Hotbar6);
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human.AddFunction(ContentKeyFunctions.Hotbar7);
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human.AddFunction(ContentKeyFunctions.Hotbar8);
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human.AddFunction(ContentKeyFunctions.Hotbar9);
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human.AddFunction(ContentKeyFunctions.Loadout1);
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human.AddFunction(ContentKeyFunctions.Loadout2);
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human.AddFunction(ContentKeyFunctions.Loadout3);
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human.AddFunction(ContentKeyFunctions.Loadout4);
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human.AddFunction(ContentKeyFunctions.Loadout5);
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human.AddFunction(ContentKeyFunctions.Loadout6);
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human.AddFunction(ContentKeyFunctions.Loadout7);
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human.AddFunction(ContentKeyFunctions.Loadout8);
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human.AddFunction(ContentKeyFunctions.Loadout9);
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// actions should be common (for ghosts, mobs, etc)
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common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
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common.AddFunction(ContentKeyFunctions.Hotbar0);
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common.AddFunction(ContentKeyFunctions.Hotbar1);
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common.AddFunction(ContentKeyFunctions.Hotbar2);
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common.AddFunction(ContentKeyFunctions.Hotbar3);
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common.AddFunction(ContentKeyFunctions.Hotbar4);
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common.AddFunction(ContentKeyFunctions.Hotbar5);
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common.AddFunction(ContentKeyFunctions.Hotbar6);
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common.AddFunction(ContentKeyFunctions.Hotbar7);
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common.AddFunction(ContentKeyFunctions.Hotbar8);
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common.AddFunction(ContentKeyFunctions.Hotbar9);
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common.AddFunction(ContentKeyFunctions.Loadout1);
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common.AddFunction(ContentKeyFunctions.Loadout2);
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common.AddFunction(ContentKeyFunctions.Loadout3);
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common.AddFunction(ContentKeyFunctions.Loadout4);
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common.AddFunction(ContentKeyFunctions.Loadout5);
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common.AddFunction(ContentKeyFunctions.Loadout6);
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common.AddFunction(ContentKeyFunctions.Loadout7);
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common.AddFunction(ContentKeyFunctions.Loadout8);
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common.AddFunction(ContentKeyFunctions.Loadout9);
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var ghost = contexts.New("ghost", "common");
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ghost.AddFunction(EngineKeyFunctions.MoveUp);
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