Use non-generic TryComp() for metadata & transform (#28133)
This commit is contained in:
@@ -45,7 +45,7 @@ public sealed class SpriteFadeSystem : EntitySystem
|
||||
var spriteQuery = GetEntityQuery<SpriteComponent>();
|
||||
var change = ChangeRate * frameTime;
|
||||
|
||||
if (TryComp<TransformComponent>(player, out var playerXform) &&
|
||||
if (TryComp(player, out TransformComponent? playerXform) &&
|
||||
_stateManager.CurrentState is GameplayState state &&
|
||||
spriteQuery.TryGetComponent(player, out var playerSprite))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user