Use non-generic TryComp() for metadata & transform (#28133)

This commit is contained in:
Leon Friedrich
2024-05-21 17:40:35 +12:00
committed by GitHub
parent 3b61368946
commit 0f6e1196d8
38 changed files with 65 additions and 65 deletions

View File

@@ -45,7 +45,7 @@ public sealed class SpriteFadeSystem : EntitySystem
var spriteQuery = GetEntityQuery<SpriteComponent>();
var change = ChangeRate * frameTime;
if (TryComp<TransformComponent>(player, out var playerXform) &&
if (TryComp(player, out TransformComponent? playerXform) &&
_stateManager.CurrentState is GameplayState state &&
spriteQuery.TryGetComponent(player, out var playerSprite))
{