diff --git a/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs b/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs index d7c4076a89..987b229795 100644 --- a/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs +++ b/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs @@ -186,6 +186,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory var (rsi, state) = data.Value; _sprite.LayerSetVisible(slot, true); _sprite.LayerSetState(slot, state, rsi); + _sprite.LayerSetAutoAnimated(slot, true); if (slot == Slots.INNERCLOTHING) {