Predict general interactions. (#6856)

This commit is contained in:
Leon Friedrich
2022-03-09 20:12:17 +13:00
committed by GitHub
parent 60e7ef6073
commit 0f435f31c8
10 changed files with 283 additions and 256 deletions

View File

@@ -1,8 +1,6 @@
using System;
using System.Threading;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Timing
{
@@ -10,20 +8,40 @@ namespace Content.Shared.Timing
/// Timer that creates a cooldown each time an object is activated/used
/// </summary>
[RegisterComponent]
[NetworkedComponent]
public sealed class UseDelayComponent : Component
{
[ViewVariables]
public TimeSpan LastUseTime;
[ViewVariables]
[DataField("delay")]
public float Delay = 1;
public TimeSpan? DelayEndTime;
[ViewVariables]
public float Elapsed = 0f;
[DataField("delay")]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Delay = TimeSpan.FromSeconds(1);
/// <summary>
/// Stores remaining delay pausing (and eventually, serialization).
/// </summary>
[DataField("remainingDelay")]
public TimeSpan? RemainingDelay;
public CancellationTokenSource? CancellationTokenSource;
public bool ActiveDelay => CancellationTokenSource is { Token: { IsCancellationRequested: false } };
}
[Serializable, NetSerializable]
public sealed class UseDelayComponentState : ComponentState
{
public readonly TimeSpan LastUseTime;
public readonly TimeSpan Delay;
public readonly TimeSpan? DelayEndTime;
public UseDelayComponentState(TimeSpan lastUseTime, TimeSpan delay, TimeSpan? delayEndTime)
{
LastUseTime = lastUseTime;
Delay = delay;
DelayEndTime = delayEndTime;
}
}
}