Replace CanBeNull annotations with question marks
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.Components.Strap;
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#nullable enable
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using Content.Server.GameObjects.Components.Strap;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces;
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using Content.Server.Mobs;
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using Content.Server.Mobs;
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@@ -7,14 +8,11 @@ using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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@@ -27,15 +25,15 @@ namespace Content.Server.GameObjects.Components.Mobs
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public class BuckleComponent : SharedBuckleComponent, IInteractHand
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public class BuckleComponent : SharedBuckleComponent, IInteractHand
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{
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{
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#pragma warning disable 649
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystem;
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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#pragma warning restore 649
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#pragma warning restore 649
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[CanBeNull] private StrapComponent _buckledTo;
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private StrapComponent? _buckledTo;
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private int _size;
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private int _size;
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[ViewVariables, CanBeNull]
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[ViewVariables]
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public StrapComponent BuckledTo
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public StrapComponent? BuckledTo
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{
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{
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get => _buckledTo;
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get => _buckledTo;
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private set
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private set
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@@ -87,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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return false;
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return false;
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}
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}
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if (!user.TryGetComponent(out HandsComponent hands))
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if (!user.HasComponent<HandsComponent>())
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{
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{
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_notifyManager.PopupMessage(user, user,
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_notifyManager.PopupMessage(user, user,
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Loc.GetString("You don't have hands!"));
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Loc.GetString("You don't have hands!"));
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