Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
* Hardsuits and softsuits count as having shoes for step triggers * Add softsuit tag prototype * Change to suitEVA tag * Get rid of softsuit tag, found suitEVA tag * Full pass of ShoesRequiredStepTriggerImmune * Adds check to outerClothing for ShoesRequiredStepTriggerImmune * return * fuck Dionas * Convert to comp, space dragons immune as well * Merge conflict * Merge conflict * fix leftover tags * empty spaces * turns out the dragon didn't need it * minor optimization * Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets * fix * fuck it we ball --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -123,6 +123,11 @@ public sealed class InventoryRelayedEvent<TEvent> : EntityEventArgs
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}
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}
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public interface IClothingSlots
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{
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SlotFlags Slots { get; }
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}
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/// <summary>
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/// Events that should be relayed to inventory slots should implement this interface.
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/// </summary>
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