Fix warnings in ShuttleSystem.GridFill.cs (#30253)
* Fix warnings in ShuttleSystem.GridFill.cs * remove the thingie --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -2,9 +2,7 @@ using System.Numerics;
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using Content.Server.Shuttles.Components;
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using Content.Server.Station.Components;
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using Content.Server.Station.Events;
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using Content.Shared.Cargo.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Procedural;
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using Content.Shared.Salvage;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Station.Components;
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@@ -72,11 +70,11 @@ public sealed partial class ShuttleSystem
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if (targetGrid == null)
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return;
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var mapId = _mapManager.CreateMap();
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_mapSystem.CreateMap(out var mapId);
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if (_loader.TryLoad(mapId, component.Path.ToString(), out var ent) && ent.Count > 0)
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{
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if (TryComp<ShuttleComponent>(ent[0], out var shuttle))
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if (HasComp<ShuttleComponent>(ent[0]))
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{
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TryFTLProximity(ent[0], targetGrid.Value);
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}
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@@ -87,7 +85,7 @@ public sealed partial class ShuttleSystem
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_mapManager.DeleteMap(mapId);
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}
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private bool TryDungeonSpawn(Entity<MapGridComponent?> targetGrid, EntityUid stationUid, MapId mapId, DungeonSpawnGroup group, out EntityUid spawned)
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private bool TryDungeonSpawn(Entity<MapGridComponent?> targetGrid, MapId mapId, DungeonSpawnGroup group, out EntityUid spawned)
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{
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spawned = EntityUid.Invalid;
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@@ -146,7 +144,7 @@ public sealed partial class ShuttleSystem
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if (_loader.TryLoad(mapId, path.ToString(), out var ent) && ent.Count == 1)
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{
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if (TryComp<ShuttleComponent>(ent[0], out var shuttle))
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if (HasComp<ShuttleComponent>(ent[0]))
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{
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TryFTLProximity(ent[0], targetGrid);
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}
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@@ -181,7 +179,7 @@ public sealed partial class ShuttleSystem
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return;
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// Spawn on a dummy map and try to FTL if possible, otherwise dump it.
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var mapId = _mapManager.CreateMap();
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_mapSystem.CreateMap(out var mapId);
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foreach (var group in component.Groups.Values)
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{
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@@ -194,7 +192,7 @@ public sealed partial class ShuttleSystem
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switch (group)
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{
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case DungeonSpawnGroup dungeon:
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if (!TryDungeonSpawn(targetGrid.Value, uid, mapId, dungeon, out spawned))
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if (!TryDungeonSpawn(targetGrid.Value, mapId, dungeon, out spawned))
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continue;
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break;
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@@ -244,7 +242,7 @@ public sealed partial class ShuttleSystem
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}
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// Spawn on a dummy map and try to dock if possible, otherwise dump it.
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var mapId = _mapManager.CreateMap();
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_mapSystem.CreateMap(out var mapId);
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var valid = false;
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if (_loader.TryLoad(mapId, component.Path.ToString(), out var ent) &&
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