put kdc's iconsmooth script in the repo
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111
Tools/iconsmooth.py
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111
Tools/iconsmooth.py
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#!/usr/bin/env python3
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# Copyright (c) 2021 Space Wizards Federation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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import PIL
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import PIL.Image
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# Input detail configuration
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input_name = "rplasma_window.dmi"
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input_row = 7
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tile_w = 32
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tile_h = 32
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shodan = False # Citadel Station
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# Output state configuration
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if not shodan:
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# TG
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out_states = [
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# Each output state gives a source quadrant for BR, TL, TR, BL.
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# The idea is that each of the 4 directions is a different rotation of the same state.
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# These states are associated by a bitfield indicating occupance relative to the indicated corner:
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# 1: Tile anti-clockwise of indicated diagonal occupied.
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# 2: Tile in indicated diagonal occupied.
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# 4: Tile clockwise of indicated diagonal occupied.
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[ 0, 0, 0, 0], # 0 : Standing / Outer corners
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[ 12, 12, 3, 3], # 1 : Straight line ; top half horizontal bottom half vertical
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[ 0, 0, 0, 0], # 2 : Standing / Outer corners diagonal
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[ 12, 12, 3, 3], # 3 : Seems to match 1
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[ 3, 3, 12, 12], # 4 : Straight line ; top half vertical bottom half horizontal
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[ 15, 15, 15, 15], # 5 : Inner corners
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[ 3, 3, 12, 12], # 6 : Seems to match 4
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[ 46, 46, 46, 46], # 7 : Full
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]
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else:
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# Citadel Station
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out_states = [
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[ 3, 0, 1, 2],
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[ 11, 8, 5, 6],
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[ 3, 0, 1, 2],
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[ 11, 8, 5, 6],
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[ 7, 4, 9, 10],
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[ 15, 12, 13, 14],
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[ 7, 4, 9, 10],
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[ 19, 16, 17, 18],
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]
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# Infer
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subtile_w = tile_w // 2
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subtile_h = tile_h // 2
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# Source loading
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src_img = PIL.Image.open(input_name)
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tiles = []
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# 48 is the amount of tiles that usually exist
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for i in range(48):
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tile = PIL.Image.new("RGBA", (tile_w, tile_h))
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tx = i % input_row
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ty = i // input_row
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tile.paste(src_img, (tx * -tile_w, ty * -tile_h))
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# now split that up
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# note that THIS is where the weird ordering gets put into place
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tile_a = PIL.Image.new("RGBA", (subtile_w, subtile_h))
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tile_a.paste(tile, (-subtile_w, -subtile_h))
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tile_b = PIL.Image.new("RGBA", (subtile_w, subtile_h))
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tile_b.paste(tile, (0, 0))
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tile_c = PIL.Image.new("RGBA", (subtile_w, subtile_h))
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tile_c.paste(tile, (-subtile_w, 0))
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tile_d = PIL.Image.new("RGBA", (subtile_w, subtile_h))
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tile_d.paste(tile, (0, -subtile_h))
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tiles.append([tile_a, tile_b, tile_c, tile_d])
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state_size = (tile_w * 2, tile_h * 2)
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def subtile_copy(dst, dst_x, dst_y, src, src_x, src_y):
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dst_x += src_x
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dst_y += src_y
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for state in range(len(out_states)):
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full = PIL.Image.new("RGBA", state_size)
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full.paste(tiles[out_states[state][0]][0], (subtile_w, subtile_h))
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full.paste(tiles[out_states[state][1]][1], (tile_w, 0))
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full.paste(tiles[out_states[state][2]][2], (subtile_w, tile_h))
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full.paste(tiles[out_states[state][3]][3], (tile_w, tile_h + subtile_h))
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full.save("state_" + str(state) + ".png")
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full_finale = PIL.Image.new("RGBA", (tile_w, tile_h))
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full_finale.paste(tiles[out_states[0][0]][0], (subtile_w, subtile_h))
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full_finale.paste(tiles[out_states[0][1]][1], (0, 0))
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full_finale.paste(tiles[out_states[0][2]][2], (subtile_w, 0))
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full_finale.paste(tiles[out_states[0][3]][3], (0, subtile_h))
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full_finale.save("full.png")
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