Containment Field Rework (#9312)
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using Content.Server.Popups;
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using Content.Server.Shuttles.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Content.Shared.Throwing;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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namespace Content.Server.Singularity.EntitySystems;
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public sealed class ContainmentFieldSystem : EntitySystem
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{
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ContainmentFieldComponent, StartCollideEvent>(HandleFieldCollide);
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}
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private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, StartCollideEvent args)
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{
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var otherBody = args.OtherFixture.Body.Owner;
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if (TryComp<SpaceGarbageComponent>(otherBody, out var garbage))
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-field-vaporized", ("entity", otherBody)), component.Owner, Filter.Pvs(component.Owner), PopupType.LargeCaution);
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QueueDel(garbage.Owner);
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}
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if (TryComp<PhysicsComponent>(otherBody, out var physics) && physics.Mass <= component.MaxMass && physics.Hard)
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{
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var fieldDir = Transform(component.Owner).WorldPosition;
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var playerDir = Transform(otherBody).WorldPosition;
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_throwing.TryThrow(otherBody, playerDir-fieldDir, strength: component.ThrowForce);
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}
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}
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}
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