Refactor slip dropping to use throwing (#5476)
* Refactor slip dropping to use throwing * Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Uncringe * Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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@@ -658,11 +658,11 @@ namespace Content.Shared.Interaction
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/// Activates the Dropped behavior of an object
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/// Verifies that the user is capable of doing the drop interaction first
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/// </summary>
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public bool TryDroppedInteraction(IEntity user, IEntity item, bool intentional)
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public bool TryDroppedInteraction(IEntity user, IEntity item)
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{
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if (user == null || item == null || !_actionBlockerSystem.CanDrop(user.Uid)) return false;
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DroppedInteraction(user, item, intentional);
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DroppedInteraction(user, item);
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return true;
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}
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@@ -670,21 +670,21 @@ namespace Content.Shared.Interaction
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/// Calls Dropped on all components that implement the IDropped interface
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/// on an entity that has been dropped.
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/// </summary>
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public void DroppedInteraction(IEntity user, IEntity item, bool intentional)
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public void DroppedInteraction(IEntity user, IEntity item)
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{
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var dropMsg = new DroppedEvent(user.Uid, item.Uid, intentional);
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var dropMsg = new DroppedEvent(user.Uid, item.Uid);
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RaiseLocalEvent(item.Uid, dropMsg);
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if (dropMsg.Handled)
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return;
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item.Transform.LocalRotation = intentional ? Angle.Zero : (_random.Next(0, 100) / 100f) * MathHelper.TwoPi;
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item.Transform.LocalRotation = Angle.Zero;
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var comps = item.GetAllComponents<IDropped>().ToList();
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// Call Land on all components that implement the interface
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foreach (var comp in comps)
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{
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comp.Dropped(new DroppedEventArgs(user, intentional));
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comp.Dropped(new DroppedEventArgs(user));
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}
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}
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#endregion
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