Refactor slip dropping to use throwing (#5476)

* Refactor slip dropping to use throwing

* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Uncringe

* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
Clyybber
2021-11-24 00:38:39 +01:00
committed by GitHub
parent ee27c75224
commit 0e98c1c524
10 changed files with 113 additions and 121 deletions

View File

@@ -146,7 +146,7 @@ namespace Content.Shared.Hands.Components
private void RemoveHand(Hand hand)
{
DropHeldEntityToFloor(hand, intentionalDrop: false);
DropHeldEntityToFloor(hand);
hand.Container?.Shutdown();
Hands.Remove(hand);
@@ -306,34 +306,34 @@ namespace Content.Shared.Hands.Components
/// <summary>
/// Tries to drop the contents of the active hand to the target location.
/// </summary>
public bool TryDropActiveHand(EntityCoordinates targetDropLocation, bool doMobChecks = true, bool intentional = true)
public bool TryDropActiveHand(EntityCoordinates targetDropLocation, bool doMobChecks = true)
{
if (!TryGetActiveHand(out var hand))
return false;
return TryDropHeldEntity(hand, targetDropLocation, doMobChecks, intentional);
return TryDropHeldEntity(hand, targetDropLocation, doMobChecks);
}
/// <summary>
/// Tries to drop the contents of a hand to the target location.
/// </summary>
public bool TryDropHand(string handName, EntityCoordinates targetDropLocation, bool checkActionBlocker = true, bool intentional = true)
public bool TryDropHand(string handName, EntityCoordinates targetDropLocation, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand))
return false;
return TryDropHeldEntity(hand, targetDropLocation, checkActionBlocker, intentional);
return TryDropHeldEntity(hand, targetDropLocation, checkActionBlocker);
}
/// <summary>
/// Tries to drop a held entity to the target location.
/// </summary>
public bool TryDropEntity(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool intentional = true)
public bool TryDropEntity(IEntity entity, EntityCoordinates coords, bool doMobChecks = true)
{
if (!TryGetHandHoldingEntity(entity, out var hand))
return false;
return TryDropHeldEntity(hand, coords, doMobChecks, intentional);
return TryDropHeldEntity(hand, coords, doMobChecks);
}
/// <summary>
@@ -369,23 +369,23 @@ namespace Content.Shared.Hands.Components
/// <summary>
/// Tries to drop the contents of a hand directly under the player.
/// </summary>
public bool Drop(string handName, bool checkActionBlocker = true, bool intentionalDrop = true)
public bool Drop(string handName, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand))
return false;
return TryDropHeldEntity(hand, Owner.Transform.Coordinates, checkActionBlocker, intentionalDrop);
return TryDropHeldEntity(hand, Owner.Transform.Coordinates, checkActionBlocker);
}
/// <summary>
/// Tries to drop a held entity directly under the player.
/// </summary>
public bool Drop(IEntity entity, bool checkActionBlocker = true, bool intentionalDrop = true)
public bool Drop(IEntity entity, bool checkActionBlocker = true)
{
if (!TryGetHandHoldingEntity(entity, out var hand))
return false;
return TryDropHeldEntity(hand, Owner.Transform.Coordinates, checkActionBlocker, intentionalDrop);
return TryDropHeldEntity(hand, Owner.Transform.Coordinates, checkActionBlocker);
}
/// <summary>
@@ -467,7 +467,7 @@ namespace Content.Shared.Hands.Components
/// <summary>
/// Drops a hands contents to the target location.
/// </summary>
public void DropHeldEntity(Hand hand, EntityCoordinates targetDropLocation, bool intentionalDrop = true)
public void DropHeldEntity(Hand hand, EntityCoordinates targetDropLocation)
{
var heldEntity = hand.HeldEntity;
@@ -476,7 +476,7 @@ namespace Content.Shared.Hands.Components
RemoveHeldEntityFromHand(hand);
EntitySystem.Get<SharedInteractionSystem>().DroppedInteraction(Owner, heldEntity, intentionalDrop);
EntitySystem.Get<SharedInteractionSystem>().DroppedInteraction(Owner, heldEntity);
heldEntity.Transform.WorldPosition = GetFinalDropCoordinates(targetDropLocation);
@@ -510,7 +510,7 @@ namespace Content.Shared.Hands.Components
/// <summary>
/// Tries to drop a hands contents to the target location.
/// </summary>
private bool TryDropHeldEntity(Hand hand, EntityCoordinates location, bool checkActionBlocker, bool intentionalDrop = true)
private bool TryDropHeldEntity(Hand hand, EntityCoordinates location, bool checkActionBlocker)
{
if (!CanRemoveHeldEntityFromHand(hand))
return false;
@@ -518,16 +518,16 @@ namespace Content.Shared.Hands.Components
if (checkActionBlocker && !PlayerCanDrop())
return false;
DropHeldEntity(hand, location, intentionalDrop);
DropHeldEntity(hand, location);
return true;
}
/// <summary>
/// Drops the contents of a hand directly under the player.
/// </summary>
private void DropHeldEntityToFloor(Hand hand, bool intentionalDrop = true)
private void DropHeldEntityToFloor(Hand hand)
{
DropHeldEntity(hand, Owner.Transform.Coordinates, intentionalDrop);
DropHeldEntity(hand, Owner.Transform.Coordinates);
}
private bool CanPutHeldEntityIntoContainer(Hand hand, IContainer targetContainer, bool checkActionBlocker)