Localize, cleanup, and LEC round control commands. (#38812)
* commit-progress * commit
This commit is contained in:
@@ -2,50 +2,44 @@
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands
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namespace Content.Server.GameTicking.Commands;
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{
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[AdminCommand(AdminFlags.Round)]
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[AdminCommand(AdminFlags.Round)]
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sealed class DelayStartCommand : IConsoleCommand
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public sealed class DelayStartCommand : LocalizedEntityCommands
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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public string Command => "delaystart";
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public override string Command => "delaystart";
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public string Description => "Delays the round start.";
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public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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var ticker = _e.System<GameTicker>();
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if (_gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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{
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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shell.WriteLine(Loc.GetString("shell-can-only-run-from-pre-round-lobby"));
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return;
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return;
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}
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}
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if (args.Length == 0)
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switch (args.Length)
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{
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{
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var paused = ticker.TogglePause();
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case 0:
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shell.WriteLine(paused ? "Paused the countdown." : "Resumed the countdown.");
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var paused = _gameTicker.TogglePause();
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shell.WriteLine(Loc.GetString(paused ? "cmd-delaystart-paused" : "cmd-delaystart-unpaused"));
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return;
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return;
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}
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case 1:
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break;
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if (args.Length != 1)
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default:
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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shell.WriteLine("Need zero or one arguments.");
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return;
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return;
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}
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}
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if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
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if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
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{
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{
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shell.WriteLine($"{args[0]} isn't a valid amount of seconds.");
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shell.WriteLine(Loc.GetString("cmd-delaystart-invalid-seconds", ("value", args[0])));
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return;
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return;
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}
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}
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var time = TimeSpan.FromSeconds(seconds);
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var time = TimeSpan.FromSeconds(seconds);
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if (!ticker.DelayStart(time))
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if (!_gameTicker.DelayStart(time))
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{
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shell.WriteLine(Loc.GetString("cmd-delaystart-too-late"));
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shell.WriteLine("An unknown error has occurred.");
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}
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}
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}
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}
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}
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}
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@@ -2,28 +2,23 @@
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands
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namespace Content.Server.GameTicking.Commands;
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{
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[AdminCommand(AdminFlags.Round)]
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[AdminCommand(AdminFlags.Round)]
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sealed class EndRoundCommand : IConsoleCommand
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public sealed class EndRoundCommand : LocalizedEntityCommands
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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public string Command => "endround";
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public override string Command => "endround";
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public string Description => "Ends the round and moves the server to PostRound.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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var ticker = _e.System<GameTicker>();
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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{
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shell.WriteLine("This can only be executed while the game is in a round.");
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shell.WriteLine(Loc.GetString("shell-can-only-run-while-round-is-active"));
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return;
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return;
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}
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}
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ticker.EndRound();
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_gameTicker.EndRound();
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}
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}
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}
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}
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}
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@@ -3,43 +3,37 @@ using Content.Server.RoundEnd;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands
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namespace Content.Server.GameTicking.Commands;
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{
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[AdminCommand(AdminFlags.Round)]
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[AdminCommand(AdminFlags.Round)]
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public sealed class RestartRoundCommand : IConsoleCommand
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public sealed class RestartRoundCommand : LocalizedEntityCommands
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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public string Command => "restartround";
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public override string Command => "restartround";
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public string Description => "Ends the current round and starts the countdown for the next lobby.";
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public string Help => string.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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var ticker = _e.System<GameTicker>();
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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{
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shell.WriteLine("This can only be executed while the game is in a round - try restartroundnow");
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shell.WriteLine(Loc.GetString("shell-can-only-run-while-round-is-active"));
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return;
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return;
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}
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}
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_e.System<RoundEndSystem>().EndRound();
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_roundEndSystem.EndRound();
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}
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}
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}
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}
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[AdminCommand(AdminFlags.Round)]
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[AdminCommand(AdminFlags.Round)]
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public sealed class RestartRoundNowCommand : IConsoleCommand
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public sealed class RestartRoundNowCommand : LocalizedEntityCommands
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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public string Command => "restartroundnow";
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public override string Command => "restartroundnow";
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public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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_e.System<GameTicker>().RestartRound();
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_gameTicker.RestartRound();
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}
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}
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}
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}
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}
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@@ -2,28 +2,23 @@
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands
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namespace Content.Server.GameTicking.Commands;
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{
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[AdminCommand(AdminFlags.Round)]
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[AdminCommand(AdminFlags.Round)]
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sealed class StartRoundCommand : IConsoleCommand
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public sealed class StartRoundCommand : LocalizedEntityCommands
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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public string Command => "startround";
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public override string Command => "startround";
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public string Description => "Ends PreRoundLobby state and starts the round.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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var ticker = _e.System<GameTicker>();
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if (_gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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{
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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shell.WriteLine(Loc.GetString("shell-can-only-run-from-pre-round-lobby"));
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return;
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return;
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}
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}
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ticker.StartRound();
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_gameTicker.StartRound();
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}
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}
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}
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}
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}
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7
Resources/Locale/en-US/commands/delaystart-command.ftl
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7
Resources/Locale/en-US/commands/delaystart-command.ftl
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@@ -0,0 +1,7 @@
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cmd-delaystart-desc = Delays the round start.
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cmd-delaystart-help = Usage: delaystart [seconds]
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If no arguments are passed, the round will be paused or resumed accordingly.
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cmd-delaystart-invalid-seconds = {$value} isn't a valid amount of seconds.
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cmd-delaystart-paused = Paused the countdown.
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cmd-delaystart-unpaused = Resumed the countdown.
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cmd-delaystart-too-late = Round start could not be delayed in time!
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2
Resources/Locale/en-US/commands/endround-command.ftl
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2
Resources/Locale/en-US/commands/endround-command.ftl
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cmd-endround-desc = Ends the round and moves the server to PostRound.
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cmd-endround-help = Usage: endround
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5
Resources/Locale/en-US/commands/restartround-command.ftl
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5
Resources/Locale/en-US/commands/restartround-command.ftl
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@@ -0,0 +1,5 @@
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cmd-restartround-desc = Ends the current round and starts the countdown for the next lobby.
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cmd-restartround-help = Usage: restartround
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cmd-restartroundnow-desc = Moves the server from PostRound to a new PreRoundLobby.
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cmd-restartroundnow-help = Usage: restartroundnow
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2
Resources/Locale/en-US/commands/startround-command.ftl
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2
Resources/Locale/en-US/commands/startround-command.ftl
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cmd-startround-desc = Ends PreRoundLobby state and starts the round.
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cmd-startround-help = Usage: startround
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@@ -5,6 +5,8 @@
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shell-command-success = Command successful
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shell-command-success = Command successful
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shell-invalid-command = Invalid command.
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shell-invalid-command = Invalid command.
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shell-invalid-command-specific = Invalid {$commandName} command.
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shell-invalid-command-specific = Invalid {$commandName} command.
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shell-can-only-run-from-pre-round-lobby = You can only run this command while the game is in the pre-round lobby.
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shell-can-only-run-while-round-is-active = You can only run this command while the game is in a round.
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shell-cannot-run-command-from-server = You cannot run this command from the server.
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shell-cannot-run-command-from-server = You cannot run this command from the server.
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shell-only-players-can-run-this-command = Only players can run this command.
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shell-only-players-can-run-this-command = Only players can run this command.
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shell-must-be-attached-to-entity = You must be attached to an entity to run this command.
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shell-must-be-attached-to-entity = You must be attached to an entity to run this command.
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