Localize, cleanup, and LEC round control commands. (#38812)

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* commit
This commit is contained in:
Kyle Tyo
2025-09-03 06:49:34 -04:00
committed by GitHub
parent d3731395b6
commit 0e884da5eb
9 changed files with 108 additions and 112 deletions

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@@ -2,28 +2,23 @@
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.GameTicking.Commands
namespace Content.Server.GameTicking.Commands;
[AdminCommand(AdminFlags.Round)]
public sealed class StartRoundCommand : LocalizedEntityCommands
{
[AdminCommand(AdminFlags.Round)]
sealed class StartRoundCommand : IConsoleCommand
[Dependency] private readonly GameTicker _gameTicker = default!;
public override string Command => "startround";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "startround";
public string Description => "Ends PreRoundLobby state and starts the round.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, string argStr, string[] args)
if (_gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
{
var ticker = _e.System<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
return;
}
ticker.StartRound();
shell.WriteLine(Loc.GetString("shell-can-only-run-from-pre-round-lobby"));
return;
}
_gameTicker.StartRound();
}
}