Localize, cleanup, and LEC round control commands. (#38812)
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@@ -3,43 +3,37 @@ using Content.Server.RoundEnd;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands
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namespace Content.Server.GameTicking.Commands;
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[AdminCommand(AdminFlags.Round)]
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public sealed class RestartRoundCommand : LocalizedEntityCommands
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{
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[AdminCommand(AdminFlags.Round)]
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public sealed class RestartRoundCommand : IConsoleCommand
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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public override string Command => "restartround";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "restartround";
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public string Description => "Ends the current round and starts the countdown for the next lobby.";
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public string Help => string.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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{
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var ticker = _e.System<GameTicker>();
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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shell.WriteLine("This can only be executed while the game is in a round - try restartroundnow");
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return;
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}
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_e.System<RoundEndSystem>().EndRound();
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shell.WriteLine(Loc.GetString("shell-can-only-run-while-round-is-active"));
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return;
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}
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}
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[AdminCommand(AdminFlags.Round)]
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public sealed class RestartRoundNowCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "restartroundnow";
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public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_e.System<GameTicker>().RestartRound();
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}
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_roundEndSystem.EndRound();
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}
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}
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[AdminCommand(AdminFlags.Round)]
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public sealed class RestartRoundNowCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly GameTicker _gameTicker = default!;
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public override string Command => "restartroundnow";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_gameTicker.RestartRound();
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}
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}
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