Remove diseases (#15684)
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@@ -1,4 +1,3 @@
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using Content.Shared.Disease;
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using Content.Shared.FixedPoint;
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using Content.Shared.Store;
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using Robust.Shared.GameStates;
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@@ -153,12 +152,6 @@ public sealed class RevenantComponent : Component
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("blightRadius")]
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public float BlightRadius = 3.5f;
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/// <summary>
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/// The disease that is given to the victims of the ability.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("blightDiseasePrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<DiseasePrototype>))]
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public string BlightDiseasePrototypeId = "SpectralTiredness";
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#endregion
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#region Malfunction Ability
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