Added character limit for chat (#1586)

* Added character limit for chat

* Changed buffer reading from Int16 to Int32

Co-authored-by: Clément <clement.orlandini@gmail.com>
This commit is contained in:
Clement-O
2020-08-17 14:45:02 +02:00
committed by GitHub
parent b051261485
commit 0e6f55a23d
4 changed files with 151 additions and 3 deletions

View File

@@ -0,0 +1,39 @@
using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Network;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Shared.Chat
{
/// <summary>
/// This message is sent by the server to let clients know what is the chat's character limit for this server.
/// It is first sent by the client as a request
/// </summary>
public sealed class ChatMaxMsgLengthMessage : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(ChatMaxMsgLengthMessage);
public ChatMaxMsgLengthMessage(INetChannel channel) : base(NAME, GROUP) { }
#endregion
/// <summary>
/// The max length a player-sent message can get
/// </summary>
public int MaxMessageLength { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
MaxMessageLength = buffer.ReadInt32();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(MaxMessageLength);
}
}
}