Resolves ParticleAcceleratorPartVisualizer is Obsolete (#13897)

This commit is contained in:
TemporalOroboros
2023-04-22 02:39:04 -07:00
committed by GitHub
parent d78110bebd
commit 0e6e338093
7 changed files with 64 additions and 81 deletions

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@@ -1,62 +0,0 @@
using System.Linq;
using Content.Shared.Singularity.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.ParticleAccelerator
{
[UsedImplicitly]
[DataDefinition]
public sealed class ParticleAcceleratorPartVisualizer : AppearanceVisualizer
{
[DataField("baseState", required: true)]
private string _baseState = default!;
private static readonly Dictionary<ParticleAcceleratorVisualState, string> StatesSuffixes = new()
{
{ParticleAcceleratorVisualState.Powered, "p"},
{ParticleAcceleratorVisualState.Level0, "p0"},
{ParticleAcceleratorVisualState.Level1, "p1"},
{ParticleAcceleratorVisualState.Level2, "p2"},
{ParticleAcceleratorVisualState.Level3, "p3"},
};
[Obsolete("Subscribe to your component being initialised instead.")]
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(entity, out var sprite))
{
throw new EntityCreationException("No sprite component found in entity that has ParticleAcceleratorPartVisualizer");
}
if (!sprite.AllLayers.Any())
{
throw new EntityCreationException("No Layer set for entity that has ParticleAcceleratorPartVisualizer");
}
}
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite)) return;
if (!component.TryGetData(ParticleAcceleratorVisuals.VisualState, out ParticleAcceleratorVisualState state))
{
state = ParticleAcceleratorVisualState.Unpowered;
}
if (state != ParticleAcceleratorVisualState.Unpowered)
{
sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, true);
sprite.LayerSetState(ParticleAcceleratorVisualLayers.Unlit, _baseState + StatesSuffixes[state]);
}
else
{
sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, false);
}
}
}
}

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@@ -0,0 +1,23 @@
using Content.Shared.Singularity.Components;
namespace Content.Client.ParticleAccelerator;
[RegisterComponent]
[Access(typeof(ParticleAcceleratorPartVisualizerSystem))]
public sealed class ParticleAcceleratorPartVisualsComponent : Component
{
[DataField("stateBase", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public string StateBase = default!;
[DataField("stateSuffixes")]
[ViewVariables(VVAccess.ReadWrite)]
public readonly Dictionary<ParticleAcceleratorVisualState, string> StatesSuffixes = new()
{
{ParticleAcceleratorVisualState.Powered, "p"},
{ParticleAcceleratorVisualState.Level0, "p0"},
{ParticleAcceleratorVisualState.Level1, "p1"},
{ParticleAcceleratorVisualState.Level2, "p2"},
{ParticleAcceleratorVisualState.Level3, "p3"},
};
}

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@@ -0,0 +1,29 @@
using System.Linq;
using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
namespace Content.Client.ParticleAccelerator;
public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<ParticleAcceleratorVisualState>(uid, ParticleAcceleratorVisuals.VisualState, out var state, args.Component))
{
state = ParticleAcceleratorVisualState.Unpowered;
}
if (state != ParticleAcceleratorVisualState.Unpowered)
{
args.Sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, true);
args.Sprite.LayerSetState(ParticleAcceleratorVisualLayers.Unlit, comp.StateBase + comp.StatesSuffixes[state]);
}
else
{
args.Sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, false);
}
}
}

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@@ -14,9 +14,8 @@
shader: unshaded shader: unshaded
visible: false visible: false
- type: Appearance - type: Appearance
visuals: - type: ParticleAcceleratorPartVisuals
- type: ParticleAcceleratorPartVisualizer stateBase: unlit
baseState: unlit
- type: ApcPowerReceiver - type: ApcPowerReceiver
powerLoad: 250 powerLoad: 250
- type: ExtensionCableReceiver - type: ExtensionCableReceiver

View File

@@ -14,9 +14,8 @@
shader: unshaded shader: unshaded
visible: false visible: false
- type: Appearance - type: Appearance
visuals: - type: ParticleAcceleratorPartVisuals
- type: ParticleAcceleratorPartVisualizer stateBase: unlit
baseState: unlit
- type: ParticleAcceleratorPart - type: ParticleAcceleratorPart
- type: ParticleAcceleratorEmitter - type: ParticleAcceleratorEmitter
emitterType: Left emitterType: Left
@@ -43,13 +42,11 @@
shader: unshaded shader: unshaded
visible: false visible: false
- type: Appearance - type: Appearance
visuals: - type: ParticleAcceleratorPartVisuals
- type: ParticleAcceleratorPartVisualizer stateBase: unlit
baseState: unlit
- type: ParticleAcceleratorPart - type: ParticleAcceleratorPart
- type: ParticleAcceleratorEmitter - type: ParticleAcceleratorEmitter
emitterType: Center emitterType: Center
- type: Construction
graph: ParticleAcceleratorEmitterCenter graph: ParticleAcceleratorEmitterCenter
node: completed node: completed
- type: GuideHelp - type: GuideHelp
@@ -71,9 +68,8 @@
shader: unshaded shader: unshaded
visible: false visible: false
- type: Appearance - type: Appearance
visuals: - type: ParticleAcceleratorPartVisuals
- type: ParticleAcceleratorPartVisualizer stateBase: unlit
baseState: unlit
- type: ParticleAcceleratorPart - type: ParticleAcceleratorPart
- type: ParticleAcceleratorEmitter - type: ParticleAcceleratorEmitter
emitterType: Right emitterType: Right

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@@ -14,9 +14,8 @@
shader: unshaded shader: unshaded
visible: false visible: false
- type: Appearance - type: Appearance
visuals: - type: ParticleAcceleratorPartVisuals
- type: ParticleAcceleratorPartVisualizer stateBase: unlit
baseState: unlit
- type: ParticleAcceleratorPart - type: ParticleAcceleratorPart
- type: ParticleAcceleratorFuelChamber - type: ParticleAcceleratorFuelChamber
- type: Construction - type: Construction

View File

@@ -14,9 +14,8 @@
shader: unshaded shader: unshaded
visible: false visible: false
- type: Appearance - type: Appearance
visuals: - type: ParticleAcceleratorPartVisuals
- type: ParticleAcceleratorPartVisualizer stateBase: unlit
baseState: unlit
- type: ParticleAcceleratorPart - type: ParticleAcceleratorPart
- type: ParticleAcceleratorPowerBox - type: ParticleAcceleratorPowerBox
- type: PowerConsumer - type: PowerConsumer