32
Content.Client/State/StateBase.cs
Normal file
32
Content.Client/State/StateBase.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.State
|
||||
{
|
||||
public abstract class StateBase : Robust.Client.State.State
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IClientEntityManager _entityManager;
|
||||
[Dependency] private readonly IComponentManager _componentManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IPlacementManager _placementManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Update(FrameEventArgs e)
|
||||
{
|
||||
_componentManager.CullRemovedComponents();
|
||||
_entityManager.Update(e.DeltaSeconds);
|
||||
_playerManager.Update(e.DeltaSeconds);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(FrameEventArgs e)
|
||||
{
|
||||
_placementManager.FrameUpdate(e);
|
||||
_entityManager.FrameUpdate(e.DeltaSeconds);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user