@@ -1,171 +1,65 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Shared.GameObjects;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Content.Client.Chat;
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using Content.Client.Interfaces.Chat;
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using Content.Client.UserInterface;
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using Content.Shared.Input;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.State
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{
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// OH GOD.
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// Ok actually it's fine.
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// Instantiated dynamically through the StateManager, Dependencies will be resolved.
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public sealed partial class GameScreen : Robust.Client.State.State
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public class GameScreen : GameScreenBase
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{
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#pragma warning disable 649
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[Dependency] private readonly IClientEntityManager _entityManager;
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[Dependency] private readonly IComponentManager _componentManager;
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[Dependency] private readonly IInputManager inputManager;
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[Dependency] private readonly IPlayerManager playerManager;
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[Dependency] private readonly IPlacementManager placementManager;
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[Dependency] private readonly IEyeManager eyeManager;
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[Dependency] private readonly IEntitySystemManager entitySystemManager;
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[Dependency] private readonly IGameTiming timing;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
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[Dependency] private readonly IGameHud _gameHud;
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[Dependency] private readonly IInputManager _inputManager;
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[Dependency] private readonly IChatManager _chatManager;
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#pragma warning restore 649
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private IEntity lastHoveredEntity;
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[ViewVariables] private ChatBox _gameChat;
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public override void Startup()
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{
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inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
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base.Startup();
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_gameChat = new ChatBox();
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_userInterfaceManager.StateRoot.AddChild(_gameChat);
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LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
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LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
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LayoutContainer.SetMarginLeft(_gameChat, -475);
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LayoutContainer.SetMarginBottom(_gameChat, 235);
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_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
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_chatManager.SetChatBox(_gameChat);
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_gameChat.DefaultChatFormat = "say \"{0}\"";
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_gameChat.Input.PlaceHolder = Loc.GetString("Say something! [ for OOC");
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(s => FocusChat(_gameChat)));
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}
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public override void Shutdown()
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{
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playerManager.LocalPlayer.DetachEntity();
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base.Shutdown();
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inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
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_gameChat.Dispose();
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_gameHud.RootControl.Orphan();
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}
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public override void Update(FrameEventArgs e)
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internal static void FocusChat(ChatBox chat)
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{
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_componentManager.CullRemovedComponents();
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_entityManager.Update(e.DeltaSeconds);
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playerManager.Update(e.DeltaSeconds);
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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placementManager.FrameUpdate(e);
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_entityManager.FrameUpdate(e.DeltaSeconds);
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var mousePosWorld = eyeManager.ScreenToWorld(new ScreenCoordinates(inputManager.MouseScreenPosition));
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var entityToClick = GetEntityUnderPosition(mousePosWorld);
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var inRange = false;
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if (playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
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if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
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{
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var playerPos = playerManager.LocalPlayer.ControlledEntity.Transform.WorldPosition;
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var entityPos = entityToClick.Transform.WorldPosition;
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inRange = (entityPos - playerPos).Length <= VerbUtility.InteractionRange;
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}
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InteractionOutlineComponent outline;
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if (entityToClick == lastHoveredEntity)
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{
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if (entityToClick != null && entityToClick.TryGetComponent(out outline))
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{
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outline.UpdateInRange(inRange);
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}
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return;
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}
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if (lastHoveredEntity != null && !lastHoveredEntity.Deleted &&
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lastHoveredEntity.TryGetComponent(out outline))
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{
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outline.OnMouseLeave();
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}
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lastHoveredEntity = entityToClick;
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if (lastHoveredEntity != null && lastHoveredEntity.TryGetComponent(out outline))
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{
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outline.OnMouseEnter(inRange);
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}
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}
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public IEntity GetEntityUnderPosition(GridCoordinates coordinates)
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{
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var entitiesUnderPosition = GetEntitiesUnderPosition(coordinates);
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return entitiesUnderPosition.Count > 0 ? entitiesUnderPosition[0] : null;
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}
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public IList<IEntity> GetEntitiesUnderPosition(GridCoordinates coordinates)
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{
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// Find all the entities intersecting our click
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var mapCoords = coordinates.ToMap(_mapManager);
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var entities = _entityManager.GetEntitiesIntersecting(mapCoords.MapId, mapCoords.Position);
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// Check the entities against whether or not we can click them
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var foundEntities = new List<(IEntity clicked, int drawDepth)>();
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foreach (var entity in entities)
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{
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if (entity.TryGetComponent<IClientClickableComponent>(out var component)
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&& entity.Transform.IsMapTransform
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&& component.CheckClick(coordinates.Position, out var drawDepthClicked))
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{
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foundEntities.Add((entity, drawDepthClicked));
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}
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}
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if (foundEntities.Count == 0)
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return new List<IEntity>();
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foundEntities.Sort(new ClickableEntityComparer());
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// 0 is the top element.
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foundEntities.Reverse();
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return foundEntities.Select(a => a.clicked).ToList();
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}
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internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth)>
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{
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public int Compare((IEntity clicked, int depth) x, (IEntity clicked, int depth) y)
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{
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var val = x.depth.CompareTo(y.depth);
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if (val != 0)
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{
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return val;
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}
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var transx = x.clicked.Transform;
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var transy = y.clicked.Transform;
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return transx.GridPosition.Y.CompareTo(transy.GridPosition.Y);
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}
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}
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/// <summary>
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/// Converts a state change event from outside the simulation to inside the simulation.
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/// </summary>
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/// <param name="args">Event data values for a bound key state change.</param>
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private void OnKeyBindStateChanged(BoundKeyEventArgs args)
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{
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var inputSys = entitySystemManager.GetEntitySystem<InputSystem>();
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var func = args.Function;
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var funcId = inputManager.NetworkBindMap.KeyFunctionID(func);
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var mousePosWorld = eyeManager.ScreenToWorld(args.PointerLocation);
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var entityToClick = GetEntityUnderPosition(mousePosWorld);
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var message = new FullInputCmdMessage(timing.CurTick, funcId, args.State, mousePosWorld,
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args.PointerLocation, entityToClick?.Uid ?? EntityUid.Invalid);
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// client side command handlers will always be sent the local player session.
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var session = playerManager.LocalPlayer.Session;
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inputSys.HandleInputCommand(session, func, message);
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chat.Input.IgnoreNext = true;
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chat.Input.GrabKeyboardFocus();
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}
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}
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}
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Reference in New Issue
Block a user