Clean up client game ticker status code.

Fixes #495
This commit is contained in:
Pieter-Jan Briers
2020-02-26 16:42:12 +01:00
parent 0adc134cd4
commit 0e6b55de66
14 changed files with 484 additions and 468 deletions

View File

@@ -178,11 +178,6 @@ namespace Content.Client
_escapeMenuOwner.Initialize();
_baseClient.PlayerJoinedGame += (sender, args) =>
{
_stateManager.RequestStateChange<GameScreen>();
};
_baseClient.PlayerJoinedServer += (sender, args) =>
{
IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
@@ -242,7 +237,6 @@ namespace Content.Client
{
case ModUpdateLevel.FramePreEngine:
IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(frameEventArgs);
IoCManager.Resolve<IClientGameTicker>().FrameUpdate(frameEventArgs);
IoCManager.Resolve<IChatManager>().FrameUpdate(frameEventArgs);
break;
}