Redo ClickableComponent (#6221)

This commit is contained in:
Leon Friedrich
2022-02-09 15:11:06 +13:00
committed by GitHub
parent f83c702a68
commit 0e4c7e67ab
2 changed files with 126 additions and 97 deletions

View File

@@ -4,6 +4,7 @@ using System.Threading.Tasks;
using Content.Client.Clickable;
using Content.Server.GameTicking;
using NUnit.Framework;
using Robust.Client.Graphics;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.GameObjects;
@@ -71,6 +72,7 @@ namespace Content.IntegrationTests.Tests
EntityUid entity = default;
var clientEntManager = _client.ResolveDependency<IEntityManager>();
var serverEntManager = _server.ResolveDependency<IEntityManager>();
var eyeManager = _client.ResolveDependency<IEyeManager>();
var mapManager = _server.ResolveDependency<IMapManager>();
var gameTicker = _server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
@@ -92,6 +94,9 @@ namespace Content.IntegrationTests.Tests
await _client.WaitPost(() =>
{
// these tests currently all assume player eye is 0
eyeManager.CurrentEye.Rotation = 0;
var clickable = clientEntManager.GetComponent<ClickableComponent>(entity);
hit = clickable.CheckClick((clickPosX, clickPosY) + worldPos!.Value, out _, out _);