Client commands: clean up and localize (#22897)
* action commands * atmos debug commands * comming * credits command * debug commands * usage * usings * debug pathfinding command * grouping entity menu command * hide mechanisms command * commit * mapping client side setup command * open ahelp command * set menu visibility command * commit * show mechanisms command * toggle health overlay command * toggle outline command * stage * disable once * ioc * namespaces * WriteError * clean up command usage * don't abbriviate * ActionsCommands * AtmosDebugCommands * the rest * oops * undo
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@@ -1,33 +1,28 @@
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using JetBrains.Annotations;
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using System;
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using Content.Client.Markers;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Commands;
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/// <summary>
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/// Sent by mapping command to client.
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/// This is because the debug commands for some of these options are on toggles.
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/// </summary>
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[UsedImplicitly]
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internal sealed class MappingClientSideSetupCommand : IConsoleCommand
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internal sealed class MappingClientSideSetupCommand : LocalizedCommands
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{
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// ReSharper disable once StringLiteralTypo
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public string Command => "mappingclientsidesetup";
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public string Description => "Sets up the lighting control and such settings client-side. Sent by 'mapping' to client.";
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public string Help => "";
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly ILightManager _lightManager = default!;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override string Command => "mappingclientsidesetup";
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var mgr = IoCManager.Resolve<ILightManager>();
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if (!mgr.LockConsoleAccess)
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if (!_lightManager.LockConsoleAccess)
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{
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EntitySystem.Get<MarkerSystem>().MarkersVisible = true;
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mgr.Enabled = false;
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shell.ExecuteCommand("showsubfloorforever");
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shell.ExecuteCommand("loadmapacts");
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_entitySystemManager.GetEntitySystem<MarkerSystem>().MarkersVisible = true;
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_lightManager.Enabled = false;
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shell.ExecuteCommand(ShowSubFloorForever.CommandName);
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shell.ExecuteCommand(LoadMappingActionsCommand.CommandName);
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}
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}
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}
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