Client commands: clean up and localize (#22897)
* action commands * atmos debug commands * comming * credits command * debug commands * usage * usings * debug pathfinding command * grouping entity menu command * hide mechanisms command * commit * mapping client side setup command * open ahelp command * set menu visibility command * commit * show mechanisms command * toggle health overlay command * toggle outline command * stage * disable once * ioc * namespaces * WriteError * clean up command usage * don't abbriviate * ActionsCommands * AtmosDebugCommands * the rest * oops * undo
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@@ -6,66 +6,71 @@ using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.Commands
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namespace Content.Client.Commands;
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internal sealed class ShowMarkersCommand : LocalizedCommands
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{
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internal sealed class ShowMarkersCommand : IConsoleCommand
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{
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// ReSharper disable once StringLiteralTypo
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public string Command => "showmarkers";
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public string Description => "Toggles visibility of markers such as spawn points.";
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public string Help => "";
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<MarkerSystem>().MarkersVisible ^= true;
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}
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public override string Command => "showmarkers";
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_entitySystemManager.GetEntitySystem<MarkerSystem>().MarkersVisible ^= true;
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}
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}
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internal sealed class ShowSubFloor : IConsoleCommand
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internal sealed class ShowSubFloor : LocalizedCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public override string Command => "showsubfloor";
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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// ReSharper disable once StringLiteralTypo
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public string Command => "showsubfloor";
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public string Description => "Makes entities below the floor always visible.";
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public string Help => $"Usage: {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SubFloorHideSystem>().ShowAll ^= true;
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}
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_entitySystemManager.GetEntitySystem<SubFloorHideSystem>().ShowAll ^= true;
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}
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}
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internal sealed class ShowSubFloorForever : IConsoleCommand
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internal sealed class ShowSubFloorForever : LocalizedCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public const string CommandName = "showsubfloorforever";
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public override string Command => CommandName;
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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// ReSharper disable once StringLiteralTypo
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public string Command => "showsubfloorforever";
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public string Description => "Makes entities below the floor always visible until the client is restarted.";
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public string Help => $"Usage: {Command}";
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_entitySystemManager.GetEntitySystem<SubFloorHideSystem>().ShowAll = true;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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var entMan = IoCManager.Resolve<IEntityManager>();
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var components = entMan.EntityQuery<SubFloorHideComponent, SpriteComponent>(true);
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foreach (var (_, sprite) in components)
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{
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EntitySystem.Get<SubFloorHideSystem>().ShowAll = true;
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var entMan = IoCManager.Resolve<IEntityManager>();
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var components = entMan.EntityQuery<SubFloorHideComponent, SpriteComponent>(true);
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foreach (var (_, sprite) in components)
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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}
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internal sealed class NotifyCommand : IConsoleCommand
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{
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public string Command => "notify";
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public string Description => "Send a notify client side.";
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public string Help => "notify <message>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var message = args[0];
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<PopupSystem>().PopupCursor(message);
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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}
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internal sealed class NotifyCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public override string Command => "notify";
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var message = args[0];
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_entitySystemManager.GetEntitySystem<PopupSystem>().PopupCursor(message);
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}
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}
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