Modify damage logging. (#5579)
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@@ -57,9 +57,8 @@ namespace Content.Server.Projectiles
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component.DamagedEntity = true;
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if (dmg is not null && EntityManager.TryGetEntity(component.Shooter, out var shooter))
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_adminLogSystem.Add(LogType.BulletHit, LogImpact.Low, $"Bullet shot by {shooter} hit {otherEntity}");
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// "DamagedEntity" is misleading. Hit entity may be more accurate, as the damage may have been resisted
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// by resistance sets.
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_adminLogSystem.Add(LogType.BulletHit, LogImpact.Low,
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$"Projectile {component.Owner} shot by {shooter} hit {otherEntity} and dealt {dmg.Total} damage");
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}
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// Damaging it can delete it
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