Modify damage logging. (#5579)
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@@ -1,5 +1,7 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Damage.Components;
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using Content.Server.Tools.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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@@ -10,6 +12,7 @@ namespace Content.Server.Damage.Systems
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public class DamageOnToolInteractSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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public override void Initialize()
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{
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@@ -27,18 +30,25 @@ namespace Content.Server.Damage.Systems
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&& args.Used.TryGetComponent<WelderComponent>(out var welder)
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&& welder.Lit)
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{
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_damageableSystem.TryChangeDamage(args.Target.Uid, weldingDamage);
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args.Handled = true;
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return;
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}
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var dmg = _damageableSystem.TryChangeDamage(args.Target.Uid, weldingDamage);
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if (component.DefaultDamage is {} damage
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if (dmg != null)
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_logSystem.Add(LogType.Damaged,
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$"{args.User} used {args.Used} as a welder to deal {dmg.Total} damage to {args.Target}");
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args.Handled = true;
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}
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else if (component.DefaultDamage is {} damage
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&& args.Used.TryGetComponent<ToolComponent>(out var tool)
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&& tool.Qualities.ContainsAny(component.Tools))
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{
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_damageableSystem.TryChangeDamage(args.Target.Uid, damage);
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var dmg = _damageableSystem.TryChangeDamage(args.Target.Uid, damage);
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if (dmg != null)
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_logSystem.Add(LogType.Damaged,
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$"{args.User} used {args.Used} as a tool to deal {dmg.Total} damage to {args.Target}");
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args.Handled = true;
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return;
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}
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}
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}
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