Content changes for file dialog stuff.
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@@ -1,3 +1,6 @@
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Instruments;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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@@ -174,25 +177,31 @@ namespace Content.Client.Instruments
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private async void MidiFileButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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{
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var filters = new FileDialogFilters(new FileDialogFilters.Group("mid", "midi"));
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var filename = await _fileDialogManager.OpenFile(filters);
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var file = await _fileDialogManager.OpenFile(filters);
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// The following checks are only in place to prevent players from playing MIDI songs locally.
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// There are equivalents for these checks on the server.
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if (string.IsNullOrEmpty(filename)) return;
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if (file == null) return;
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if (!_midiManager.IsMidiFile(filename))
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/*if (!_midiManager.IsMidiFile(filename))
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{
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Logger.Warning($"Not a midi file! Chosen file: {filename}");
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return;
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}
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}*/
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if (!PlayCheck())
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return;
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MidiStopButtonOnPressed(null);
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await Timer.Delay(100);
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if (!_owner.Instrument.OpenMidi(filename)) return;
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var memStream = new MemoryStream((int) file.Length);
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// 100ms delay is due to a race condition or something idk.
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// While we're waiting, load it into memory.
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await Task.WhenAll(Timer.Delay(100), file.CopyToAsync(memStream));
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if (!_owner.Instrument.OpenMidi(memStream.GetBuffer().AsSpan(0, (int) memStream.Length)))
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return;
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MidiPlaybackSetButtonsDisabled(false);
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if (_midiInputButton.Pressed)
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_midiInputButton.Pressed = false;
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@@ -222,14 +231,15 @@ namespace Content.Client.Instruments
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var localPlayer = IoCManager.Resolve<IPlayerManager>().LocalPlayer;
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// If we don't have a player or controlled entity, we return.
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if(localPlayer?.ControlledEntity == null) return false;
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if (localPlayer?.ControlledEntity == null) return false;
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// If the instrument is handheld and we're not holding it, we return.
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if((instrument.Handheld && (conMan == null
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|| conMan.Owner != localPlayer.ControlledEntity))) return false;
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if ((instrument.Handheld && (conMan == null
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|| conMan.Owner != localPlayer.ControlledEntity))) return false;
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// We check that we're in range unobstructed just in case.
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return localPlayer.InRangeUnobstructed(instrumentEnt, predicate:(e) => e == instrumentEnt || e == localPlayer.ControlledEntity);
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return localPlayer.InRangeUnobstructed(instrumentEnt,
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predicate: (e) => e == instrumentEnt || e == localPlayer.ControlledEntity);
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}
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private void MidiStopButtonOnPressed(BaseButton.ButtonEventArgs obj)
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